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piskworks.csproj
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piskworks.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
<None Remove="Content\piskworks.png" />
<None Remove="Content\piskworks.obj" />
<None Remove="TODO.md" />
<None Remove="wc" />
<None Remove="latex\**" />
<None Remove="Game\**" />
<None Update="Content\kolecko.obj">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Content\krizek.obj">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
<EmbeddedResource Remove="latex\**" />
<EmbeddedResource Remove="Game\**" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<MonoGameContentReference Remove="latex\**" />
<MonoGameContentReference Remove="Game\**" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Vizualizer.cs" />
<Compile Remove="latex\**" />
<Compile Remove="Game\**" />
</ItemGroup>
</Project>