Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

File not found #45

Open
eric-krikey opened this issue Jul 6, 2017 · 4 comments
Open

File not found #45

eric-krikey opened this issue Jul 6, 2017 · 4 comments

Comments

@eric-krikey
Copy link

For some reason I am getting this build error:
screen shot 2017-07-06 at 1 57 55 pm

This is in Bulk_Generics_4.cpp, but If I comment the line out I get the same error referring to the same file being "not found" in other files. I have checked my search paths, but there does not appear to be anything wrong with it: $(UNITY_IOS_EXPORT_PATH)/Libraries/libil2cpp/include

@DogeWowzie
Copy link

Do you use pods in your project? I had the same issue when I tried to integrate Unity to a project which uses Cocoa Pods. Try setting up a new project and compare the build settings of these projects, especially header search paths and library search paths. It should work after this adjustment.

@eric-krikey
Copy link
Author

eric-krikey commented Jul 10, 2017 via email

@DogeWowzie
Copy link

DogeWowzie commented Jul 11, 2017

bildschirmfoto 2017-07-11 um 18 45 52

I could not compile your project, because you did not add your Unity classes properly. But make sure your Library Search Paths in Build Settings look like this:

$(inherited)
$(PROJECT_DIR)/ios_build/Libraries
$(PROJECT_DIR)/ios_build/Libraries/Plugins/iOS

@eric-krikey
Copy link
Author

eric-krikey commented Jul 11, 2017 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants