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File not found #45
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Do you use pods in your project? I had the same issue when I tried to integrate Unity to a project which uses Cocoa Pods. Try setting up a new project and compare the build settings of these projects, especially header search paths and library search paths. It should work after this adjustment. |
Well the reason they don’t show up is because when I dragged those folders into the project I did NOT check the box for “copy items if needed”. So they are just referenced through UNITY_IOS_EXPORT_PATH. I don’t have the path you mentioned.
This is my Header Search Paths:
$(UNITY_IOS_EXPORT_PATH)/Classes
$(UNITY_IOS_EXPORT_PATH)/Classes/Native
$(UNITY_IOS_EXPORT_PATH)/Libraries/libil2cpp/include
… On Jul 11, 2017, at 10:58 AM, DogeWowzie ***@***.***> wrote:
$(inherited)
$(PROJECT_DIR)/ios_build/Libraries
$(PROJECT_DIR)/ios_build/Libraries/Plugins/iOS
|
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For some reason I am getting this build error:
This is in Bulk_Generics_4.cpp, but If I comment the line out I get the same error referring to the same file being "not found" in other files. I have checked my search paths, but there does not appear to be anything wrong with it: $(UNITY_IOS_EXPORT_PATH)/Libraries/libil2cpp/include
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