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But unfortunately if I reopen the controller, Unity is on the same level of the previous launch of the controller.
How to stop and reset the Unity and UnityGetGLView when UIViewController has been removed, to restart It from the beginning If I reopen It?
The text was updated successfully, but these errors were encountered:
Hello, I've correctly setup my Unity application inside my iOS Application on VRARController:
OnTheGoDelegate *appDelegate = (OnTheGoDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate startUnity]; _unityView = UnityGetGLView(); CGRect screenRect = [[UIScreen mainScreen] bounds]; [_unityView setFrame:screenRect]; [self.view addSubview:_unityView];
and, on
ViewWillDisappear
OnTheGoDelegate *appDelegate = (OnTheGoDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate stopUnity]; [_unityView removeFromSuperview]; _unityView = nil;
But unfortunately if I reopen the controller, Unity is on the same level of the previous launch of the controller.
How to stop and reset the Unity and UnityGetGLView when UIViewController has been removed, to restart It from the beginning If I reopen It?
The text was updated successfully, but these errors were encountered: