Plugin for https://github.com/blockspacer/flextool
Plugin provides support for pimpl pattern also known as 'Pointer to Implementation'.
According to this pattern C++ developer divides the class into two parts: public (interface) part and private (implementation).
Both parts are C++ classes, but only interface is visible to the class users, and implementation is hidden behind pointer.
Source file with public class implementation contains a lot of boilerplate code.
We use flextool (libtooling) to generate code and reduce the amount of boilerplate code.
Note that plugin output is valid C++ code: you can open generated files and debug them as usual.
If you do not know why to use C++ pimpl see https://www.bfilipek.com/2018/01/pimpl.html
See for details about flextool https://blockspacer.github.io/flex_docs/
See https://blockspacer.github.io/flex_docs/tutorial/
See flex_pimpl_plugin/tests
for example code.
i.e. tests/Foo.hpp
and tests/FooImpl.hpp
// will replace itself with generated code like:
// std::string foo() { return impl_->foo(); }
template<
typename impl = FooImpl
, typename interface = Foo
>
class _injectPimplMethodCalls()
PimplMethodCallsInjector
{};
// Proxy method calls based on PImpl implementation.
// Will replace itself with generated code like:
// std::string foo();
// int bar(int&& arg1, const int& arg2) const noexcept;
template<typename impl = FooImpl>
class
_injectPimplMethodCalls(
"without_method_body"
)
PimplMethodDeclsInjector
{};
// Storage used by PImpl.
// Will replace itself with generated code like:
// pimpl::FastPimpl<FooImpl, /*Size*/ 64, /*Alignment*/ 12> impl_;
/// \note sizePadding adds extra bytes
/// to aligned_storage used by fast PImpl
template<
typename impl = FooImpl
>
class
_injectPimplStorage(
"sizePadding = 8"
)
PimplStorageInjector
{};
/// \note you must reflect PImpl implementation
/// before using it by code generator.
template<typename impl = FooImpl>
class _reflectForPimpl()
PimplReflector
{};
You can annotate methods with "skip_pimpl":
#define _skipForPimpl() \
__attribute__((annotate("skip_pimpl")))
Code generator processes flextool_input_files
from tests/CMakeLists.txt
export CXX=clang++-10
export CC=clang-10
export VERBOSE=1
export CONAN_REVISIONS_ENABLED=1
export CONAN_VERBOSE_TRACEBACK=1
export CONAN_PRINT_RUN_COMMANDS=1
export CONAN_LOGGING_LEVEL=10
export GIT_SSL_NO_VERIFY=true
# NOTE: change `build_type=Debug` to `build_type=Release` in production
# NOTE: use --build=missing if you got error `ERROR: Missing prebuilt package`
cmake -E time \
conan create . conan/stable \
-s build_type=Debug -s cling_conan:build_type=Release \
--profile clang \
-o flex_pimpl_plugin:enable_clang_from_conan=False \
-e flex_pimpl_plugin:enable_tests=True
# clean build cache
conan remove "*" --build --force
Example code can be found in flex_pimpl_plugin/tests
directory.
Commands below may be used to build project locally, without system-wide installation.
export CXX=clang++-10
export CC=clang-10
cmake -E remove_directory build
cmake -E make_directory build
# NOTE: change `build_type=Debug` to `build_type=Release` in production
build_type=Debug
# install conan requirements
cmake -E chdir build cmake -E time \
conan install \
-s build_type=${build_type} -s cling_conan:build_type=Release \
--build=missing \
--profile clang \
-e enable_tests=True \
..
# optional: remove generated files (change paths to yours)
rm build/*generated*
rm build/generated/ -rf
rm build/bin/${build_type}/ -rf
# configure via cmake
cmake -E chdir build \
cmake -E time cmake .. \
-DENABLE_TESTS=TRUE \
-DCONAN_AUTO_INSTALL=OFF \
-DCMAKE_BUILD_TYPE=${build_type}
# build code
cmake -E chdir build \
cmake -E time cmake --build . \
--config ${build_type} \
-- -j8
# run unit tests
cmake -E chdir build \
cmake -E time cmake --build . \
--config ${build_type} \
--target flex_pimpl_plugin_run_all_tests
With the editable packages, you can tell Conan where to find the headers and the artifacts ready for consumption in your local working directory.
There is no need to run conan create
or conan export-pkg
.
See for details https://docs.conan.io/en/latest/developing_packages/editable_packages.html
Build locally:
export VERBOSE=1
export CONAN_REVISIONS_ENABLED=1
export CONAN_VERBOSE_TRACEBACK=1
export CONAN_PRINT_RUN_COMMANDS=1
export CONAN_LOGGING_LEVEL=10
export GIT_SSL_NO_VERIFY=true
cmake -E time \
conan install . \
--install-folder local_build \
-s build_type=Debug -s cling_conan:build_type=Release \
--profile clang \
-o flex_pimpl_plugin:enable_clang_from_conan=False \
-e flex_pimpl_plugin:enable_tests=True
cmake -E time \
conan source . \
--source-folder local_build \
--install-folder local_build
conan build . \
--build-folder local_build
conan package . \
--build-folder local_build \
--package-folder local_build/package_dir \
--source-folder local_build \
--install-folder local_build
Set package to editable mode:
conan editable add local_build/package_dir \
flex_pimpl_plugin/master@conan/stable
Note that conanfile.py
modified to detect local builds via self.in_local_cache
After change source in folder local_build (run commands in source package folder):
conan build . \
--build-folder local_build
conan package . \
--build-folder local_build \
--package-folder local_build/package_dir \
--source-folder local_build \
--install-folder local_build
Build your test project
In order to revert the editable mode just remove the link using:
conan editable remove \
flex_pimpl_plugin/master@conan/stable