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NEWS
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FreeSynd 0.8 : Release Notes
----------------------------
Description
-----------
This is a prelimary release for testing and development purposes.
Changes
-------
* German translation has been updated (thanks to Maik Wagner)
* Added default values to weapon parameters and removed unused keys in config file (weapons.dat)
Fixed Bugs
----------
* In mission Siberia, train was wrongly displayed
Features added
----------
* Trains now moves and player agents can get on/off
* Persuaded peds follow their leader in cars and trains
* When player agents shoot on a vehicle, the driver is ejected
* Energy Shield is now fully usable
Known issues with this release
------------------------------
* Agent AI is partially operational.
* PathFinding requires improvement (path smoothing)
* Trains that moves North/South have a buggy display (it flickers)
* Not all weapons correctly function.
History
-------
v0.7.5
------
* When player changes its color, if an enemy syndicate already had that
color, change the enemy color.
* Mission ownership on map menu changes to simulate syndicate fighting for terrotories.
* Animation for animated windows
* Agent's life is now restored automatically if he wears an upgraded chest
v0.7.1
------
* Code refactoring
* All tabs coverted to spaces
* Better animation for impact or detonating explosions
* Clicking on map/minimap
* Enemy agents on some maps were without weapons
* Circle in minimap is more precise and is fully drawn
* Agent with chest mod ver > 1 will explode when killed (Ctrl + D)
* Time bomb can be detonated by shot
v0.7
----
* Vehicle creates explosion and damages everything nearby
* Added sound effects for gauss, timebomb, mission failed
* Police officer will warn armed pedestrian and shoot after 5 sec
* Rewritten Z coord setup and use, due to removal of Z lowering in pedmanager
* Rewritten PedInstance::animate
* Better animation switching for pedestrians
* 3517737 : Incorrect handling of agent switching, with selected weapon
* Pathfinding out of memory/segfault error
* Modifier keys where not passed to the key event
* Next and previous button in the briefing where not updated correctly
* Access card will identify agent as police officer, also opens large doors
* Selection markers (1,2,3,4), to identify selected agent
* Sound effects added "Selected", "Mission failed", "Police warning"
* Gameplay minimap fully implemented
v0.6
----
* CMake is used instead of autotools, used to generate Makefile for Unix's
and project files for MSVC++
* Reload button functional(mentor66)
* Weapons: flamethrower, laser, gauss, minigun, uzi, shotgun, time bomb,
persuadetron (animation only)
* 3241136 : freesynd.exe has stopped working
* Brief minimap not showing enemy agents
* 3336699 : Made save files portable between byte orders.
* 3283536 : Manage separate directory for syndicate and freesynd
* 3337516 : Standardize text fields in configure and loadsave menus
* 3202739 : keyboard type management
* 3461415 : Cycle only through available missions in map menu
* 3473415 : Junction balls are not animated
* It's now possible to define an acceleration key for a button by
inserting a '&' caracter before the letter in the button label in the
language file. Works only for letters.
* Menus are now created when first accessed not all once.
* In the Map menu, pressing PageUp or PageDown increases/decreases tax from 10%
v0.5
----
* Correct positioning by Z axis for all objects
* Bug, too small space allocated for enhance/info cost values, destructor
for Mission class was not able to deallocate briefing string
* Vehicles have people set inside
* Only driver is able to drive vehicle
* If vehicle is destroyed people leave it
* People are armed, but enemy agents are not armed correctly
* In missions, at start, where weapons are on floor, weapons should be
visible now
* Small doors will open and close
* Vehicles will not move if they are destroyed
* Project is now buld with autoconf/automake
* Map menu is now completly functional
* Neon signs are correctly setup on mission load
* Correct animations for people/vehicles on damage recieved
* Instant damage, damage types
* Energy shield will not protect from Hit, Explosion
* Use of freesynd.ini file to specify application configuration
* Use of language files
* Added minimap to briefmenu
* Fixed, selection for agents killed during gameplay is not possible now
* Added information about killed during mission to Debrief menu
* When agent is killed during mission he will be removed from agents list
* Added description to mission brief in 3 more languages
* Z checking for inRange checking
* Trees animations : normal, burning, damaged now in use
* 3005295 : The tax rate for the region cannot be altered by player
* 3031032 : Rewrite animation generation procedures
* 3272545 : Team button not selected when clicking on inventory item
* 3043686 : Game time
* 3072653 : Use libsyndicate data info
* 3086469 : Tax influence on countries status
* 3081550 : Minimap basic
* 3086471 : Implements Reseach functionnality
* 3086955 : Possibility to load/save game
v0.4
----
* Minimap drawing is fixed, should be better now
* Map can be scrolled with arrow keys and scrolling is like original game
* People, objects will not move to unwalkable surfaces
* When weapon is dropped while moving, ped will stop moving
* Static objects: added 4 windows, large doors, added 2 animations
to doors, 1 animation to trees
* Static objects animation setup method rewritten,
animations require adjusting and add new objects correctly
* While vehicle was moving if ped went out, vehicle continued to move
* Game time is visible in the Map menu but not fully implemented
* People and vehicles pathfinding was rewritten
* Fixed highlights in select menu: was possible to highlight more than
one element, also weapon highlight was not working
* Added correct recognition for clicks on scrollable map
* 3029839 : Mouse position is not used on a new Menu
* 3029837 : Menu animation doesn't stop mouse or keyboard events
* 2307181 : #include <cstdlib> missing (it was simply closed, fix
was done somewhere between 0.2 - 0.3 release and was not
closed)
* 3052202 : cppcheck warnings and errors(only third error is important)(tlh2000)
* 3052210 : fixed warnings and resource leak(tlh2000)
* 3005299 : Finished missions can be played again
* 2669454 : Double highlight on weapon list in Team Selection menu
v0.3
----
* Cursors are now available in a png file
* Music files (ogg and mp3) have been moved to data/music
* Ability to turn music and sound on/off during a game
* In debug mode, adds the -m argument to start directly the
game on a given mission
* Fixed agents selection in gameplay menu
* Fixed ranks for weapons, as in some weapons variable data
"w_rank" took place of variable "w_anim"
* Rewritten animation for people
* Added trees
* Small fix to "path walking"
* Added animation to selectors
* Added divider between selectors and weapons
* Mission message system changed, added few new
* It was possible to shoot dead, fixed
* Small fix to mouse display during menus switch
* Group positioning is now like in original, on dest reached
* 1565270 : Graphical glitches with cars
* 2661059 : Automatic selecting next weapon after running
out of ammo
* 3005276 : Absent agent can drop weapon in a mission
* 1744508 : Dead Agents still move if given a pickup-weapon
or enter-car command.
* 2661069 : On game screen when clicking on the screen to move
agent(s) selected coordinates are not exactly the
same that expected.
* 3017274 : When an agent kills a moving enemy, this enemy
keeps on moving to his destination.
* 3005280 : Dropped weapon does not appear on the ground
v0.2
----
* The first level is "playable".
* Most of the menus are complete and functional.
* Sound and music are operational.