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Malt always creates at least one shadow map for each light type, so if you set it to 0 it actually tries a 0 resolution texture and OpenGL fails.
If you don't have any sun in your scene then nope. |
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The shadow is still there when sun and point light resolutions are set to 1 but disappear when any one of them is 0. Is this what is supposed to be like or a bug?
If I only have spot light in my scene, sun resolution is set to 1. Will the render be faster if I further decrease the sun max distance and sun csm counts?
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