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I'll break the ice! I recently was asked if it's possible to get outlines on shadows (Moebius style) with Malt. The shader: |
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breakfast_and_beer4.mp4Made a little test shot using Malt basically as a replacement for Eevee shading, prototyped most of the shaders in Eevee first, then basically tried to match it in Malt as closely as possible and potentially even better. TODO:
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Yeah so its about the steam getting an outline from the glass. In general a question would be how to control the line art properly. I think i now understood the Line Simple function but other than that I often just keep dragging sliders aimlessly :D File: |
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Very gimmicky but I did create an application template for Malt in Blender. It uses a custom startup file with new workspaces and all the shader editors replaced for malt tree editors. It also has its own preferences with malt enabled so that it does not need to load every time I open my default blender. I compiled a script that runs the application template into an executable. Here is the code that I used for the executable:
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I rewrote my shader from Kronian Titans into Malt, now I can do lookdev exactly like it will appear in the game! |
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I absolutely love the Malt lineart. test_05.mp4 |
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Let's share our Malt related art here!
Everything is welcome, from your work in progress experiments to finished animations.
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