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PauseMenu.cs
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PauseMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour
{
public static bool isPaused = false;
public GameObject pauseMenu, optionsScreen, gameOverScreen;
public Slider volumeSlider;
public void Start()
{
GameManager.volume = volumeSlider.value;
}
public void Update()
{
if(Input.GetKeyDown(KeyCode.Escape) && !isPaused)
{
print("PAUSED");
pauseMenu.SetActive(true);
Time.timeScale = 0;
isPaused = true;
pauseMenu.SetActive(true);
}
else if(Input.GetKeyDown(KeyCode.Escape) && isPaused)
{
Time.timeScale = 1;
isPaused = false;
pauseMenu.SetActive(false);
}
}
public void Resume()
{
Time.timeScale = 1;
isPaused = false;
pauseMenu.SetActive(false);
}
public void OptionsMenu()
{
pauseMenu.SetActive(false);
optionsScreen.SetActive(true);
}
public void BackButton()
{
optionsScreen.SetActive(false);
pauseMenu.SetActive(true);
}
public void VolumeAdjust()
{
GameManager.volume = volumeSlider.value;
}
public void Quit()
{
SceneManager.LoadScene("Main Menu");
}
public void Restart()
{
GameManager.score = 0;
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}