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Life of a Probe

#globalgamejam2016

You are a young magician entering the dream world to test your summoning limits. Collect white mana orbs to summon Fire Demons, which contributes to the grand ritual of summoning a Fire Lord. Then, collect red possession orbs to gain the ability to steal the demons’ powers for yourself. Collect as much as you can before the fiery enemies overwhelm you!

Getting Started

Prerequisities

  1. Clone this repository into your designated system.
git clone https://github.com/bombguy/globalgamejam2016

Installing

Linux

  1. cd to the directory and run:
sudo chmod +x 
./LOAP.x86

OSX

  1. Copy LOAP.app to your Applications folder and launch from icon.
  2. cd to th directory and run:
sudo chmod +x 
./LOAP.x86

Windows

  1. cd to the directory and run:
LOAP.exe

From Source Code

  1. Install Unity 5 with corresponding build module(s) to your system.
  2. Open the project in Unity.
  3. Build and run by pressing: CTRL+B

Game Manual

Controls

Q or E for power? W, A, S, D to move Any Pause game buttons?

Press space to enter the Netherworld

###Characters and Spawned Objects

Cloaked magician (1*1unit)

  • Normal (black hair, tan skin, white eyes, white cloak with black insignia mark)
  • Angel Possession (golden hair, tan skin, blue eyes, blue cloak with gold insignia mark) o Movement speed boost o Long range straight attack o No hp bonus o **fly over obstacles? (if too hard to program, can change power)
  • Dragon Possession (white hair, tan skin, red eyes, red cloak with black insignia mark) o Movement boost o Short range cone attack o +1hp

Pick up orbs

  • Mana orb (white with black core) o Slightly smaller than other 2 orbs
  • Dream orbs (Blue with golden core)
  • Dragon orbs (Red with black core)

Basic Enemies (1*1 unit)

Fire sprites – flame up in a 2 unit + sign Ice sprites – create a 50% movement speed debuff road 2 sec melting timer Wind Sprite – Charge up and dash 10 units (or early if collision occurs) **Void sprites – teleport

  • Always in pairs

Basic enemies moves in circles, with slightly randomized times to unleash their powers. Enemies switch walking direction if a collision occurs, or walk back two spaces first

Bosses (2*2units) Fire Spirit – Level 1, 6, 11 etc Same power but larger / more often Base Stats: 3Hp + HpLevelModifier; .45PayerSpeed * SpeedLevelModifier; 6 sec PowerTimer – Level Modifer. Ice Spirit – Level 2.. Same power but larger / more often Base Stats: 3Hp + HpLevelModifier; .5PlayerSpeed * SpeedLevelModifier; 4 sec MeltTimer + Level Modifer. Wind Spirit – Level 3… Same power but larger / more often Base Stats: 3Hp + HpLevelModifier; .60PlayerSpeed * SpeedLevelModifier; 6 sec PowerTimer – Level Modifer Angel – Level 4… Same power as player angel Base Stats: 4Hp + HpLevelModifier; .55PlayerSpeed * SpeedLevelModifier; 5 sec PowerTimer – Level Modifer Dragon – Level 5… Same power as player angel Base Stats: 5Hp + HpLevelModifier; .5PlayerSpeed * SpeedLevelModifier; 6 sec PowerTimer – Level Modifer

Bosses have some sort of follow / face player AI Bosses will cycle and get improved stats with every cycle. Game becomes impossible eventually? Have an enrage timer on bosses of about 30sec * level modifier. Bosses stats go up by 25% in enrage most

Orb Collection Mechanics

  • With every mana orb collection a new enemy appears at a pylon away from the player.
  • Max of two mana orbs can spawn at one pylon at any time. And player must collect a mana orb at a different location before respawning occurs.
  • Mana orb must be collected ever 10 seconds
  • Level 1 starts with 4 mana orbs to summon boss
  • Boss must be defeated before collection for new boss begins however the one mana orb every 10 sec requirement is still in play
  • An Angel or Dragon orb spawns randomly every 3-4 sec. Disappears in 15 sec

Built With

  • Photoshop
  • Unity 5

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.

Versioning

For the versions available, see the tags on this repository.

Authors

###Developers

###Artwork

###Music

  • Dolan Lucero
  • Xiaohan Zhang

###Thanks

  • Adela Chang
  • Jordan Yuen
  • Victor Phung

See the full list of contributors who participated in this project.

License

This project is licensed under the Mineral License - see the LICENSE.md file for details

Acknowledgments

  • Cold Stone Ice Cream