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mapping.coffee
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{affine, srt} = require './transforms'
# -- AFFINE
# affine mappings have a list of control points. the first two numbers are
# the x,y coords of a pixel on the overlay image. The next two numbers are
# a point on the destination image (expressed percentage, 0-100). You can
# use the various face.{eye_left,eye_right,nose,mouth_left,...} helpers.
module.exports =
hipster: affine (face) -> [
[314, 80, face.eye_left]
[138, 80, face.eye_right]
]
disguise: affine (face) -> [
[148, 106, face.eye_left]
[282, 106, face.eye_right]
[222, 185, face.nose]
]
phantom: affine (face) -> [
[211, 217, face.eye_left]
[345, 217, face.eye_right]
[278, 296, face.nose]
]
googly: affine (face) -> [
[107, 165, face.eye_left]
[372, 165, face.eye_right]
]
eyepatch: affine (face) -> [
[135, 145, face.eye_left]
[326, 145, face.eye_right]
]
# hipster: srt (face) -> [
# [234.5, 72]
# face.width * 1.1 / 469
# face.roll
# @middle(face.eye_left, face.eye_right)
# ]
mustache: srt (face) -> [
[249, 105]
face.width / 491
face.roll
face.mouth_center
]
beard: srt (face) -> [
[343, 200]
face.width / 650
face.roll
face.mouth_center
]
monocle: srt (face) -> [
[-25, 72]
face.width / 256
face.roll
face.eye_right
]
sopa: srt (face) -> [
[64, 19]
face.width / 128
face.roll
face.mouth_center
]
# The original mustachio algorithm
mustache2: srt (face) -> [
[249, 105]
@distance(face.nose, face.mouth_center) / 105
@angle(face.mouth_left, face.mouth_right)
face.mouth_center
]
clown: srt (face, photo) -> [
[108, 111]
face.width * 0.5 / 202
0
face.nose
]
scumbag: affine (face) -> [
[137, 120, face.eye_left]
[79, 129, face.eye_right]
]
jason: affine (face) -> [
[95, 176, face.eye_left]
[223, 208, face.eye_right]
[131, 316, face.mouth_center]
]
batman: affine (face) -> [
[43, 217, face.eye_left]
[121, 207, face.eye_right]
[93, 299, face.mouth_center]
]
disapprove: affine (face) -> [
[160, 178, face.eye_left]
[535, 178, face.eye_right]
]
rohan: affine (face) -> [
[49, 107, face.eye_left]
[135, 107, face.eye_right]
[88, 202, face.mouth_center]
]
zedd: affine (face) -> [
[81, 369, face.eye_left]
[179, 369, face.eye_right]
[132, 486, face.mouth_center]
]
cigar: srt (face) -> [
[302, 218]
face.width / 512
-face.roll
[face.mouth_left.x + ((face.mouth_center.x - face.mouth_left.x) * 0.5), face.mouth_left.y]
]
pipe: srt (face) -> [
[293, 21]
face.width / 256
face.roll
[face.mouth_left.x + ((face.mouth_center.x - face.mouth_left.x) * 0.6), face.mouth_left.y - (face.mouth_left.y - face.mouth_center.y) / 2]
]