From 0ed4c1a71513ed8651ab542721335a804a68ec90 Mon Sep 17 00:00:00 2001 From: Revo Date: Sun, 24 Jul 2022 12:12:34 -0400 Subject: [PATCH] Move Skulltula Debug functionality to its own checkbox option. (#912) --- libultraship/ImGuiImpl.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libultraship/ImGuiImpl.cpp b/libultraship/ImGuiImpl.cpp index c08e2f03306..0e2a4b1392c 100644 --- a/libultraship/ImGuiImpl.cpp +++ b/libultraship/ImGuiImpl.cpp @@ -1334,6 +1334,8 @@ namespace SohImGui { { EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled"); Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen"); + EnhancementCheckbox("OoT Skulltula Debug", "gSkulltulaDebugEnabled"); + Tooltip("Enables Skulltula Debug, when moving the cursor in the menu above various map\nicons (boss key, compass, map screen locations, etc) will set the GS bits in that\narea. USE WITH CAUTION AS IT DOES NOT UPDATE THE GS COUNT."); EnhancementCheckbox("Fast File Select", "gSkipLogoTitle"); Tooltip("Load the game to the selected menu or file\n\"Zelda Map Select\" require debug mode else you will fallback to File choose menu\nUsing a file number that don't have save will create a save file only\nif you toggle on \"Create a new save if none ?\" else it will bring you to the\nFile choose menu"); if (CVar_GetS32("gSkipLogoTitle", 0)) {