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Laying optimisation suggestion #13
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How would I rotate the player using the animate packet? |
Like literally how i wrote it. |
The code you sent only allows to me lay in one direction, which makes sense since I don't specify any rotations in the packet. |
Iirc that depends on the player's rotation |
I've tested it yesterday and I think always lay in the same direction, no matter where I was looking when starting the animation. |
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By using the bed sleeping mechanic, you can not rotate the model, and sometimes it gets offset.
I suggest using the AnimateEntityPacket with the "sleeping" animation
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