By David Black
Every character has 3 stats, Strength, Dexterity, Intelligence, assign a d6, d8 and d12 to each. You roll one of those die when testing your attributes - needing a 5-7 for success, or 8-12 for success with a benefit. Everyone has HP equal to the max Strength Die. Each hit in combat deals 1 wound, 2 with Heavy weapons. Resolve landing hits as you would an attribute test. You can get armour die, d4 or d6, when you take a hit roll it, if you roll 4+ you ignore the damage.Wizards make up their own spells because they're wizards. Thieves get a +1 to any roll once per turn. Warriors start with 2 extra HP.
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Source: http://dngnsndrgns.blogspot.co.uk/2015/08/a-pretty-useless-one-paragraph-rpg.html