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CHANGELOG.MD

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Changes

  • Fixed issue that opened the SpriteAuditorWindow when using the validation menu item
  • Project cleanup

Changes

  • Fixing wrong directive usage

Changes

  • Loading not in build atlases

Add

  • Add support for legacy sprites check

Changed

  • Fixed missing information on the json

Changed

  • Cleared selection when switching views
  • Fixed issue with missing EndHorizontal

Added

  • Selection tools
  • Batch actions
    • Select all objects on project view
    • Move selected sprites to Atlas
    • Remove sprite from atlas
  • Added option to tweak the framerate of the capture (for heavy projects)
  • Added option to manually capture frames on demand

Changed

  • Fixed issues while loading all sprites from Atlas
  • Fixed issues where result view would not update properly after changes
  • Fixed size detection issues
  • Fixed better handling of dirty management
  • Fixed issue when tweaking allowed size variation was not been updated
  • Fixed an issue related to ReflectionTypeLoadException

Added

  • Atlas View (Show all the available Atlas in the project)
  • Sprite View (Show all the available sprites in the project)
  • Added better support for finding the items
  • Added custom search box for the results
  • Added right click context menu to look for the results
  • Better filter implementation for any views
  • Added button to set sprite resolution to best use case

Changed

  • Fixed a bunch of issues related to now loading all the sprites from the single texture
  • Update the core system to not work with a bunch of dictionary but a new SpriteData Class
  • Refactoring of multiple parts of the code
  • Multiple bug fixing related to storing / loading data
  • Basic implementation

[Unreleased]

  • Add support to recognize sprites inside multiple atlas
  • Add support to detect similar sprites in the game?
  • Added a corelation between active sprites at the same time to suggest possible sprites that should be packed together.