All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Fixed issue that opened the SpriteAuditorWindow when using the validation menu item
- Project cleanup
- Fixing wrong directive usage
- Loading not in build atlases
- Add support for legacy sprites check
- Fixed missing information on the json
- Cleared selection when switching views
- Fixed issue with missing EndHorizontal
- Selection tools
- Batch actions
- Select all objects on project view
- Move selected sprites to Atlas
- Remove sprite from atlas
- Added option to tweak the framerate of the capture (for heavy projects)
- Added option to manually capture frames on demand
- Fixed issues while loading all sprites from Atlas
- Fixed issues where result view would not update properly after changes
- Fixed size detection issues
- Fixed better handling of dirty management
- Fixed issue when tweaking allowed size variation was not been updated
- Fixed an issue related to ReflectionTypeLoadException
- Atlas View (Show all the available Atlas in the project)
- Sprite View (Show all the available sprites in the project)
- Added better support for finding the items
- Added custom search box for the results
- Added right click context menu to look for the results
- Better filter implementation for any views
- Added button to set sprite resolution to best use case
- Fixed a bunch of issues related to now loading all the sprites from the single texture
- Update the core system to not work with a bunch of dictionary but a new SpriteData Class
- Refactoring of multiple parts of the code
- Multiple bug fixing related to storing / loading data
- Basic implementation
- Add support to recognize sprites inside multiple atlas
- Add support to detect similar sprites in the game?
- Added a corelation between active sprites at the same time to suggest possible sprites that should be packed together.