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SpecialLevelGenerator.h
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SpecialLevelGenerator.h
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// --------------------------------------------------------------------------------------------------------------------------------
// DEMISERL
// Copyright 2014 Corremn
//
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
// $HeadURL: $
// --------------------------------------------------------------------------------------------------------------------------------
#if !defined(AFX_SPECIALLEVELGENERATOR_H__50E5F382_0B44_41F6_8C67_1A1A2BAA53F0__INCLUDED_)
#define AFX_SPECIALLEVELGENERATOR_H__50E5F382_0B44_41F6_8C67_1A1A2BAA53F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DungeonGenerator.h"
class SpecialLevelGenerator : public DungeonGenerator
{
public:
int Create( int _type);
int CreateMap();
int makeBarracksDungeon();
int makeSpecialItemSpot();
int makeCrypt();
void makeCavern(bool webby = false);
};
#endif // !defined(AFX_SPECIALLEVELGENERATOR_H__50E5F382_0B44_41F6_8C67_1A1A2BAA53F0__INCLUDED_)