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UndeadMonster.h
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UndeadMonster.h
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// --------------------------------------------------------------------------------------------------------------------------------
// DEMISERL
// Copyright 2014 Corremn
//
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
// $HeadURL: $
// --------------------------------------------------------------------------------------------------------------------------------
#if !defined(AFX_UNDEADMONSTER_H__071C5F21_C9DB_4B4D_B14A_F8EF2B910355__INCLUDED_)
#define AFX_UNDEADMONSTER_H__071C5F21_C9DB_4B4D_B14A_F8EF2B910355__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Monster.h"
enum eUndead
{
skeleton,
zombie,
ghoul,
vampire
};
class UndeadMonster : public Monster
{
public:
UndeadMonster();
virtual ~UndeadMonster();
int Create(int type,int level);
private:
int createSkeleton();
int createZombie();
int createGhoul();
int createVampire();
};
#endif // !defined(AFX_UNDEADMONSTER_H__071C5F21_C9DB_4B4D_B14A_F8EF2B910355__INCLUDED_)