diff --git a/wiki/faq/install-folder.md b/wiki/faq/install-folder.md index 83e00b84..1ff48dc3 100644 --- a/wiki/faq/install-folder.md +++ b/wiki/faq/install-folder.md @@ -19,8 +19,9 @@ _Where is Beat Saber installed?_ **If you have moved your install folder to a different drive, it might be in the location below.** Replace the drive letter `F` with the drive your game is installed on. -| | | -| --- | --- | -| Steam | `F:\SteamLibrary\steamapps\common\Beat Saber\` | -| Oculus | `F:\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\` | -| BSManager | `F:\BSManager\BSInstances` | + +| | | +| --------- | -------------------------------------------------------------- | +| Steam | `F:\SteamLibrary\steamapps\common\Beat Saber\` | +| Oculus | `F:\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\` | +| BSManager | `F:\BSManager\BSInstances` | diff --git a/wiki/pc-modding.md b/wiki/pc-modding.md index ede6c784..83e8b73d 100644 --- a/wiki/pc-modding.md +++ b/wiki/pc-modding.md @@ -168,11 +168,12 @@ _Where is Beat Saber installed?_ **If you have moved your install folder to a different drive, it might be in the location below.** Replace the drive letter `F` with the drive your game is installed on. -| | | -| --- | --- | -| Steam | `F:\SteamLibrary\steamapps\common\Beat Saber\` | -| Oculus | `F:\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\` | -| BSManager | `F:\BSManager\BSInstances\` | + +| | | +| --------- | -------------------------------------------------------------- | +| Steam | `F:\SteamLibrary\steamapps\common\Beat Saber\` | +| Oculus | `F:\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\` | +| BSManager | `F:\BSManager\BSInstances\` | ## Manual Installation diff --git a/wiki/ranking-guide.md b/wiki/ranking-guide.md index 6b16bcf0..cab1ad93 100644 --- a/wiki/ranking-guide.md +++ b/wiki/ranking-guide.md @@ -33,11 +33,12 @@ While cutting a block, you must achieve the correct swing angles and you must sl score for that cut. Here is how score is calculated for a cut: -| Component | Point Value | -|-------------------|-------------| -| 100° Approach | 70 Points | -| 60° Follow Through | 30 Points | -| Cutting in Half | 15 Points | + +| Component | Point Value | +| ------------------ | ----------- | +| 100° Approach | 70 Points | +| 60° Follow Through | 30 Points | +| Cutting in Half | 15 Points | This shows how important it is to do proper swings to get the right angles and the best score possible. Remember, it's better to get a bad cut than a miss since a miss counts as **0 points** and breaks your combo. @@ -61,15 +62,16 @@ and one's ability to score properly and avoid missing notes. Accuracy is calculated using information such as the scores per hit, the score multiplier and the amount of miss. Here is the connection between the letters and accuracy percentage: + | Letter Grade | Accuracy Percentage | -|--------------|---------------------| -| SS | 90-99.99% | -| S | 80-89.99% | -| A | 65-79.99% | -| B | 50-64.99% | -| C | 35-49.99% | -| D | 20-34.99% | -| E | < 19.99% | +| ------------ | ------------------- | +| SS | 90-99.99% | +| S | 80-89.99% | +| A | 65-79.99% | +| B | 50-64.99% | +| C | 35-49.99% | +| D | 20-34.99% | +| E | < 19.99% | ## The Ranking Process @@ -183,12 +185,13 @@ your list. As an example, if your top play is a **260 raw PP** play, you will be which is the actual amount of PP you get after the curve is applied on it. Here is an example of how the curve works: -|Raw PP | Weighted PP | -| --- | --- | -| 260pp | **260pp** (100% of raw PP) | -| 247pp | **238pp** (96.5% of raw PP) | -| 246pp | **229pp** (93.1% of raw PP) | -| 244pp | **219pp** (89.9% of raw PP) | + +| Raw PP | Weighted PP | +| ------ | --------------------------- | +| 260pp | **260pp** (100% of raw PP) | +| 247pp | **238pp** (96.5% of raw PP) | +| 246pp | **229pp** (93.1% of raw PP) | +| 244pp | **219pp** (89.9% of raw PP) | ### Why is my total PP not increasing as much as the weighted PP I got on my new score?