bullet 2.82 invalid normal direction on collision/sweep test #3463
Replies: 4 comments
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I've having this problem as well. Boxes falls through about half of my triangles. It works using 2.81, but not with 2.82. This is a rather serious regression I would say. |
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It should be fixed in latest github revision, did you try it? |
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Hi, just did, and everything works fine again. :-) Tested using double-precision-mode. I had not tried compiling from this repo in a while (using Linux), great to see all the things that have happened here during the last month or so. |
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I just did too, bug not fixed. |
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Sweep test vs btBvhTriangleMeshShape on some triangles returns normal in opositional direction.
I start digging this issue, I also found that collision boxes fall through that triangles(invalid contact normal).
If I change position one of triangle vertex then sweep return valid normal(same as box contact normal)
Here is source code tho show that issues(modified BasicDemo)
https://github.com/shelomentsev/bullet2_bug
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