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player.go
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player.go
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package main
import (
"encoding/json"
"fmt"
"log"
"net"
"os"
"github.com/nsf/termbox-go"
)
type Player struct {
InputBuffer chan termbox.Event
Prev Move
}
const (
PLAYER_DISPLAY_ON = true
)
func NewPlayer() (p Player) {
termbox.Flush()
p.InputBuffer = make(chan termbox.Event, 100)
go KeyboardListener(p.InputBuffer)
return
}
func KeyboardListener(input chan termbox.Event) {
for {
event := termbox.PollEvent()
if event.Type == termbox.EventKey && event.Key == termbox.KeyEsc {
os.Exit(0)
}
input <- event
}
panic("unreachable")
}
func (p *Player) NextMove() Move {
nextMove := Move{-1, -1, -1}
for {
select {
case ev := <-p.InputBuffer:
log.Println(ev)
switch ev.Type {
case termbox.EventKey:
switch ev.Key {
case termbox.KeyEsc, 'q', 'Q':
os.Exit(0)
case termbox.KeyArrowUp:
if p.Prev.D == DOWN {
continue
}
nextMove.D = UP
case termbox.KeyArrowRight:
if p.Prev.D == LEFT {
continue
}
nextMove.D = RIGHT
case termbox.KeyArrowDown:
if p.Prev.D == UP {
continue
}
nextMove.D = DOWN
case termbox.KeyArrowLeft:
if p.Prev.D == RIGHT {
continue
}
nextMove.D = LEFT
}
if nextMove.D != p.Prev.D { // only eat one event?
return nextMove
}
}
default:
return nextMove
}
}
return nextMove
}
func ReadState(conn net.Conn) (state State) {
dec := json.NewDecoder(conn)
err := dec.Decode(&state)
if err != nil {
panic(err)
}
return state
}
func Play() {
conn, err := net.Dial("tcp", HOST+PORT)
if err != nil {
panic(err)
}
var d Display
if PLAYER_DISPLAY_ON {
d = NewDisplay()
d.DrawBoard()
}
p := NewPlayer()
for {
state := ReadState(conn)
if state.Step == 0 {
d.Reset()
}
if PLAYER_DISPLAY_ON {
d.UpdateState(state)
d.Sync()
} else {
fmt.Println("Recieved state", state)
}
if state.IsGameOver() {
continue
}
p.Prev = state.Players[state.PlayerIndex].Move
if state.Players[state.PlayerIndex].Alive {
// If I am alive, send then ext move
nextDirection := p.NextMove()
if nextDirection.D != -1 { // we actually got a move...
nextMove := UpdateMove(nextDirection.D, p.Prev)
enc := json.NewEncoder(conn)
err = enc.Encode(nextMove)
if err != nil {
panic(err)
}
}
}
}
}