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Currently, when the server stops, we don't clean up the 'client' entities (we have one entity per client, used to hold data such as the 'ControlledEntities' of that client).
We want to despawn them to avoid having duplicates when starting/stopping the server.
We can probably just wrap them in StateScoped
The text was updated successfully, but these errors were encountered:
Currently, when the server stops, we don't clean up the 'client' entities (we have one entity per client, used to hold data such as the 'ControlledEntities' of that client).
We want to despawn them to avoid having duplicates when starting/stopping the server.
We can probably just wrap them in
StateScoped
The text was updated successfully, but these errors were encountered: