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client 1 joins room A, entity x spawns and joins room A -> x leaves room A -> x despawns serverside -> server tells client 1 to despawn x despite x not being available to client 1
Normally the server shouldn't broadcast the A's despawn to client 1.
(i.e. there's a first despawn sent when x leaves room A, and then a second one when the entity is despawned)
The text was updated successfully, but these errors were encountered:
client 1 joins room A, entity x spawns and joins room A -> x leaves room A -> x despawns serverside -> server tells client 1 to despawn x despite x not being available to client 1
Normally the server shouldn't broadcast the A's despawn to client 1.
(i.e. there's a first despawn sent when x leaves room A, and then a second one when the entity is despawned)
The text was updated successfully, but these errors were encountered: