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Game Crashes When Using "#goto" command in Baritone 1.20.1 Fabric Beta V1 #4142
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Stable Version: I'm not sure where to get the unoptimized build for the version of baritone I'm using... the version I used is in the discord #announcement channel and is said to be a beta test. However I used the stable posted version of baritone for 1.20.1 and that had no issues. It happens when I use the #goto command (in beta baritone), regardless of the block I'm trying to find, but in the stable release for 1.20.1 it doesn't crash and functions normally. I checked the crash logs myself and is able to duplicate it on a singleplayer world: This seems to happen due to an This bug seems to be exclusive to the beta baritone 1.20.1. I'm going to revert to using the stable version instead... |
I'm not sure from what commit the beta on the discord is built so you'd have to ask there. The reason I asked for an unobfuscated log is that it would not only contain some random unobfuscated name 5 calls up the stack but also the name of the erroring function itself and even a precise line number where the exception happened. Baritone does not have official CurseForge releases. |
Regarding the baritone version I got from curseforge, it is from this page here which I am fully aware of that it is not an official page of baritone but my diction is just incorrect. I rechecked (checked it two times before but missed some stuff) again the issue you had mentioned and the logs that that player had gave looks similar to of what I had. Thanks for the help. :) |
Some information
Operating system: Windows 11
Java version: JDK 17
Minecraft version: 1.20.1
Baritone version: baritone-api-fabric-1.20.1-beta-v1.jar
Other mods (if used): Sodium, iris, indium, etc.
Exception, error or logs
crash-2023-10-03_15.29.50-client.txt
latest.log
How to reproduce
Modified settings
Final checklist
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