-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathmain.lua
277 lines (234 loc) · 9.37 KB
/
main.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
local loadTimeStart = love.timer.getTime()
require 'globals'
function love.load()
love.window.setIcon(love.image.newImageData(CONFIG.window.icon))
love.graphics.setDefaultFilter(CONFIG.graphics.filter.down,
CONFIG.graphics.filter.up,
CONFIG.graphics.filter.anisotropy)
-- Draw is left out so we can override it ourselves
local callbacks = {'update'}
for k in pairs(love.handlers) do
callbacks[#callbacks+1] = k
end
State.registerEvents(callbacks)
State.switch(States.game)
if DEBUG then
local loadTimeEnd = love.timer.getTime()
local loadTime = (loadTimeEnd - loadTimeStart)
print(("Loaded game in %.3f seconds."):format(loadTime))
end
end
function love.update(dt)
end
function love.draw()
local drawTimeStart = love.timer.getTime()
State.current():draw()
local drawTimeEnd = love.timer.getTime()
local drawTime = drawTimeEnd - drawTimeStart
if DEBUG then
love.graphics.push()
local x, y = CONFIG.debug.stats.position.x, CONFIG.debug.stats.position.y
local dy = CONFIG.debug.stats.lineHeight
local stats = love.graphics.getStats()
local memoryUnit = "KB"
local ram = collectgarbage("count")
local vram = stats.texturememory / 1024
if not CONFIG.debug.stats.kilobytes then
ram = ram / 1024
vram = vram / 1024
memoryUnit = "MB"
end
local info = {
"FPS: " .. ("%3d"):format(love.timer.getFPS()),
"DRAW: " .. ("%7.3fms"):format(Lume.round(drawTime * 1000, .001)),
"RAM: " .. string.format("%7.2f", Lume.round(ram, .01)) .. memoryUnit,
"VRAM: " .. string.format("%6.2f", Lume.round(vram, .01)) .. memoryUnit,
"Draw calls: " .. stats.drawcalls,
"Images: " .. stats.images,
"Canvases: " .. stats.canvases,
"\tSwitches: " .. stats.canvasswitches,
"Shader switches: " .. stats.shaderswitches,
"Fonts: " .. stats.fonts,
}
love.graphics.setFont(CONFIG.debug.stats.font[CONFIG.debug.stats.fontSize])
for i, text in ipairs(info) do
local sx, sy = CONFIG.debug.stats.shadowOffset.x, CONFIG.debug.stats.shadowOffset.y
love.graphics.setColor(CONFIG.debug.stats.shadow)
love.graphics.print(text, x + sx, y + sy + (i-1)*dy)
love.graphics.setColor(CONFIG.debug.stats.foreground)
love.graphics.print(text, x, y + (i-1)*dy)
end
love.graphics.pop()
end
end
function love.keypressed(key, code, isRepeat)
if not RELEASE and code == CONFIG.debug.key then
DEBUG = not DEBUG
end
end
function love.threaderror(thread, errorMessage)
print("Thread error!\n" .. errorMessage)
end
-----------------------------------------------------------
-- Error screen.
-----------------------------------------------------------
local utf8 = require("utf8")
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errorhandler(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isOpen() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
love.mouse.setRelativeMode(false)
if love.mouse.isCursorSupported() then
love.mouse.setCursor()
end
end
if love.joystick then
-- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
local size = math.floor(love.window.toPixels(CONFIG.debug.error.fontSize))
local font = CONFIG.debug.error.font[size]
love.graphics.setFont(font)
love.graphics.setColor(CONFIG.debug.error.foreground)
local trace = debug.traceback()
love.graphics.origin()
local sanitizedmsg = {}
for char in msg:gmatch(utf8.charpattern) do
table.insert(sanitizedmsg, char)
end
sanitizedmsg = table.concat(sanitizedmsg)
local err = {}
table.insert(err, "Error\n")
table.insert(err, sanitizedmsg)
if #sanitizedmsg ~= #msg then
table.insert(err, "Invalid UTF-8 string in error message.")
end
table.insert(err, "\n")
for l in trace:gmatch("(.-)\n") do
if not l:match("boot.lua") then
l = l:gsub("stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = p:gsub("\t", "")
p = p:gsub("%[string \"(.-)\"%]", "%1")
local max_text_width = love.graphics.getWidth() - love.window.toPixels(CONFIG.debug.error.position.x)
local _, lines = font:getWrap(p, max_text_width)
local max_translate_y = (#lines + 8) * font:getHeight()
local translate_y = 0
local translate_vy = 0
local translate_ay = 0
local function draw()
local x, y = love.window.toPixels(CONFIG.debug.error.position.x), love.window.toPixels(CONFIG.debug.error.position.y)
love.graphics.clear(CONFIG.debug.error.background)
local sx, sy = CONFIG.debug.error.shadowOffset.x, CONFIG.debug.error.shadowOffset.y
love.graphics.setColor(CONFIG.debug.error.shadow)
love.graphics.printf(p, x + sx, y + sy, love.graphics.getWidth() - x)
love.graphics.setColor(CONFIG.debug.error.foreground)
love.graphics.printf(p, x, y, love.graphics.getWidth() - x)
if math.abs(translate_vy) > 4 then
love.graphics.push()
love.graphics.translate(0, -translate_y)
local bar_width = 8
local bar_height = love.graphics.getHeight()^2 / max_translate_y
local bar_y = -translate_y / max_translate_y * love.graphics.getHeight()
love.graphics.setColor(1, 1, 1, 0.5)
love.graphics.rectangle('fill', love.graphics.getWidth() - bar_width - 1, bar_y, bar_width, bar_height, 2, 2)
love.graphics.pop()
else
love.graphics.push()
love.graphics.translate(0, -translate_y)
local bar_width = 8
local bar_height = love.graphics.getHeight()^2 / max_translate_y
local bar_y = -translate_y / max_translate_y * love.graphics.getHeight()
love.graphics.setColor(1, 1, 1, Lume.clamp(math.abs(translate_vy)/4, 0, 0.5))
love.graphics.rectangle('fill', love.graphics.getWidth() - bar_width - 1, bar_y, bar_width, bar_height, 2, 2)
love.graphics.pop()
end
love.graphics.present()
end
local fullErrorText = p
local function copyToClipboard()
if not love.system then return end
love.system.setClipboardText(fullErrorText)
p = p .. "\nCopied to clipboard!"
draw()
end
if love.system then
p = p .. "\n\nPress Ctrl+C or tap to copy this error"
end
local is_clicked = false
return function()
love.event.pump()
for e, a, b, c, d in love.event.poll() do
if e == "quit" then
return 1
elseif e == "keypressed" and a == "escape" then
return 1
elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then
copyToClipboard()
elseif e == "mousepressed" and c == 1 then
is_clicked = true
elseif e == "mousereleased" and c == 1 then
is_clicked = false
elseif e == "touchpressed" then
local name = love.window.getTitle()
if #name == 0 or name == "Untitled" then name = "Game" end
local buttons = {"OK", "Cancel"}
if love.system then
buttons[3] = "Copy to clipboard"
end
local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
if pressed == 1 then
return 1
elseif pressed == 3 then
copyToClipboard()
end
elseif e == "mousemoved" and is_clicked then
translate_ay = d * 100 * math.sqrt((1+ math.abs(translate_vy)))
elseif e == "wheelmoved" then
translate_ay = b * 2000 * math.sqrt((1+ math.abs(translate_vy)))
end
end
if max_translate_y > love.graphics.getHeight() then
local dt = 0.016
translate_vy = translate_vy + translate_ay * dt
translate_vy = translate_vy * 0.9
translate_y = translate_y + translate_vy * dt
if translate_y > 0 then
translate_y = 0
end
local max_scroll_y = -max_translate_y + love.graphics.getHeight()
if translate_y < max_scroll_y then
translate_y = max_scroll_y
end
translate_ay = 0
end
love.graphics.translate(0, translate_y)
draw()
love.graphics.origin()
if love.timer then
love.timer.sleep(0.016)
end
end
end