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puzzlesSlice.tsx
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import {
createSelector,
createSlice,
createAsyncThunk,
createEntityAdapter,
} from "@reduxjs/toolkit";
import api from "./api";
import { RootState } from "./store";
import { AnswerId, HuntId, Puzzle, PuzzleId, TagId } from "./types";
export const addPuzzle = createAsyncThunk(
"puzzles/addPuzzle",
async ({
huntId,
name,
url,
is_meta,
create_channels,
assigned_meta,
}: {
huntId: HuntId;
name: string;
url: string;
is_meta: boolean;
create_channels: boolean;
assigned_meta: string;
}) => {
const response = await api.addPuzzle(huntId, {
name,
url,
is_meta,
create_channels,
assigned_meta,
});
return response;
}
);
export const deletePuzzle = createAsyncThunk(
"puzzles/deletePuzzle",
async ({ huntId, id }: { huntId: HuntId; id: PuzzleId }) => {
await api.deletePuzzle(huntId, id);
return id;
}
);
export const fetchPuzzles = createAsyncThunk<
{ timestamp: number; result: Puzzle[] },
HuntId,
{ state: RootState }
>(
"puzzles/fetchPuzzles",
async (huntId: HuntId, { getState }: { getState: () => RootState }) => {
const { timestamp } = getState().puzzles;
const response = await api.getPuzzles(huntId);
return { timestamp, result: response };
}
);
export const updatePuzzle = createAsyncThunk(
"puzzles/updatePuzzle",
async ({
huntId,
id,
body,
}: {
huntId: HuntId;
id: PuzzleId;
body: {
name?: string;
url?: string;
is_meta?: boolean;
create_channels?: boolean;
status?: string;
};
}) => {
const response = await api.updatePuzzle(huntId, id, body);
return response;
}
);
export const addAnswer = createAsyncThunk(
"puzzles/addAnswer",
async ({
puzzleId,
body,
}: {
puzzleId: PuzzleId;
body: { text: string };
}) => {
const response = await api.addAnswer(puzzleId, body);
return response;
}
);
export const deleteAnswer = createAsyncThunk<
Puzzle,
{ puzzleId: PuzzleId; answerId: AnswerId },
{ state: RootState }
>(
"puzzles/deleteAnswer",
async ({
puzzleId,
answerId,
}: {
puzzleId: PuzzleId;
answerId: AnswerId;
}) => {
const response = await api.deleteAnswer(puzzleId, answerId);
return response;
}
);
export const editAnswer = createAsyncThunk(
"puzzles/editAnswer",
async ({
puzzleId,
answerId,
body,
}: {
puzzleId: PuzzleId;
answerId: AnswerId;
body: { text: string };
}) => {
const response = await api.editAnswer(puzzleId, answerId, body);
return response;
}
);
export const editNotes = createAsyncThunk(
"puzzles/editNotes",
async ({
puzzleId,
body,
}: {
puzzleId: PuzzleId;
body: { text: string };
}) => {
const response = await api.editNotes(puzzleId, body);
return response;
}
);
export const deletePuzzleTag = createAsyncThunk(
"puzzles/deletePuzzleTag",
async ({ puzzleId, tagId }: { puzzleId: PuzzleId; tagId: TagId }) => {
return api.deletePuzzleTag(puzzleId, tagId);
}
);
export const addPuzzleTag = createAsyncThunk(
"puzzles/addPuzzleTag",
async ({
puzzleId,
name,
color,
}: {
puzzleId: PuzzleId;
name: string;
color: string;
}) => {
return api.addPuzzleTag(puzzleId, {
name,
color,
});
}
);
function puzzleComparator(a: Puzzle, b: Puzzle) {
// Solved puzzles should appear below unsolved ones
if (a.status == "SOLVED" && b.status != "SOLVED") {
return 1;
} else if (b.status == "SOLVED" && a.status != "SOLVED") {
return -1;
}
// Feeders before metas
if (!a.is_meta && b.is_meta) {
return -1;
} else if (a.is_meta && !b.is_meta) {
return 1;
}
// High-priority before untagged before low-priority
function priority(puzzle: Puzzle) {
if (puzzle.tags.some((x) => x.is_high_pri)) {
return 1;
} else if (puzzle.tags.some((x) => x.is_low_pri)) {
return -1;
}
return 0;
}
if (priority(b) != priority(a)) {
return priority(b) - priority(a);
}
// Newer puzzles before old ones
return Date.parse(b.created_on) - Date.parse(a.created_on);
}
const puzzlesAdapter = createEntityAdapter<Puzzle>();
export const puzzlesSlice = createSlice({
name: "puzzles",
initialState: puzzlesAdapter.getInitialState({
timestamp: 0, // A logical timestamp for detecting stale fetchPuzzle actions
}),
reducers: {},
extraReducers: (builder) => {
builder
.addCase(addPuzzle.fulfilled, (state, action) => {
puzzlesAdapter.addOne(state, action.payload);
++state.timestamp;
})
.addCase(deletePuzzle.fulfilled, (state, action) => {
puzzlesAdapter.removeOne(state, action.payload);
++state.timestamp;
})
.addCase(fetchPuzzles.fulfilled, (state, action) => {
const { timestamp, result } = action.payload;
if (timestamp == state.timestamp) {
// Only apply the update if no other action has completed
// in between dispatching the fetch and it completing
puzzlesAdapter.setAll(state, result);
}
++state.timestamp;
})
.addCase(updatePuzzle.fulfilled, (state, action) => {
puzzlesAdapter.updateOne(state, {
id: action.payload.id,
changes: { ...action.payload },
});
++state.timestamp;
})
.addCase(addAnswer.fulfilled, (state, action) => {
puzzlesAdapter.updateOne(state, {
id: action.payload.id,
changes: { ...action.payload },
});
++state.timestamp;
})
.addCase(deleteAnswer.fulfilled, (state, action) => {
puzzlesAdapter.updateOne(state, {
id: action.payload.id,
changes: { ...action.payload },
});
++state.timestamp;
})
.addCase(editAnswer.fulfilled, (state, action) => {
puzzlesAdapter.updateOne(state, {
id: action.payload.id,
changes: { ...action.payload },
});
++state.timestamp;
})
.addCase(editNotes.fulfilled, (state, action) => {
puzzlesAdapter.updateOne(state, {
id: action.payload.id,
changes: { ...action.payload },
});
++state.timestamp;
})
.addCase(deletePuzzleTag.fulfilled, (state, action) => {
const updates = action.payload.map((updatedRecord: Puzzle) => ({
id: updatedRecord.id,
changes: updatedRecord,
}));
puzzlesAdapter.updateMany(state, updates);
++state.timestamp;
})
.addCase(addPuzzleTag.fulfilled, (state, action) => {
const updates = action.payload.map((updatedRecord: Puzzle) => ({
id: updatedRecord.id,
changes: updatedRecord,
}));
puzzlesAdapter.updateMany(state, updates);
++state.timestamp;
});
},
});
const puzzlesSelectors = puzzlesAdapter.getSelectors(
(state: RootState) => state.puzzles
);
export interface PuzzleTable extends Puzzle {
subRows: Puzzle[];
}
export const selectPuzzleTableData = createSelector(
[puzzlesSelectors.selectIds, puzzlesSelectors.selectEntities],
(ids, entities) => {
// We need to construct the meta/subtree relationships.
// Each meta that contains a puzzle gets a reference to the same
// puzzle object. Then we can offload any actual graph traversal
// to the table library.
// Make a deep copy of everything first
const rowsCopy: PuzzleTable[] = ids.map((id) => ({
...entities[id],
subRows: [],
}));
const rowMap: { [id: PuzzleId]: Puzzle } = {};
rowsCopy.forEach((row) => {
rowMap[row.id] = row;
});
// First give every meta references to all its children
rowsCopy.forEach((row) => {
if (row.feeders.length > 0) {
row.subRows = [];
row.feeders.forEach((subRowId) => {
// This check is needed to deal with inconsistent data:
// if we just deleted a puzzle, it may still appear as a feeder for
// another puzzle if we haven't done a full refresh of the data yet
if (subRowId in rowMap) {
row.subRows.push(rowMap[subRowId]);
}
});
}
});
// Once all the meta-child relationships are there, we can sort
// every list of puzzles: all the subRows lists, and the list of outer puzzles as well.
rowsCopy.forEach((row) => {
if (row.subRows) {
row.subRows.sort(puzzleComparator);
}
});
const outerRows = rowsCopy.filter((row) => row.metas.length == 0);
outerRows.sort(puzzleComparator);
return outerRows;
}
);
export const selectNumUnlocked = createSelector(
[puzzlesSelectors.selectAll],
(puzzles) => {
const count = puzzles.reduce((count) => count + 1, 0);
return count;
}
);
export const selectNumSolved = createSelector(
[puzzlesSelectors.selectAll],
(puzzles) => {
const count = puzzles.reduce(
(count, puzzle) => (puzzle.status == "SOLVED" ? count + 1 : count),
0
);
return count;
}
);
export const selectNumUnsolved = createSelector(
[puzzlesSelectors.selectAll],
(puzzles) => {
const count = puzzles.reduce(
(count, puzzle) => (puzzle.status != "SOLVED" ? count + 1 : count),
0
);
return count;
}
);
export const selectNumMetasSolved = createSelector(
[puzzlesSelectors.selectAll],
(puzzles) => {
const count = puzzles.reduce(
(count, puzzle) =>
puzzle.status == "SOLVED" && puzzle.is_meta ? count + 1 : count,
0
);
return count;
}
);
export const selectNumMetasUnsolved = createSelector(
[puzzlesSelectors.selectAll],
(puzzles) => {
const count = puzzles.reduce(
(count, puzzle) =>
puzzle.status != "SOLVED" && puzzle.is_meta ? count + 1 : count,
0
);
return count;
}
);
export const selectPuzzleTags = createSelector(
[puzzlesSelectors.selectAll],
(puzzles) => {
// Use a map to dedupe puzzle tags by id.
const tagMap = new Map();
for (const puzzle of puzzles) {
for (const tag of puzzle.tags) {
tagMap.set(tag.id, tag);
}
}
return Array.from(tagMap.values());
}
);
export const { selectById: selectPuzzleById } = puzzlesSelectors;
export default puzzlesSlice.reducer;