Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scent travels through glass windows #4112

Closed
RoyalFox2140 opened this issue Jan 15, 2024 · 1 comment · Fixed by #4114
Closed

Scent travels through glass windows #4112

RoyalFox2140 opened this issue Jan 15, 2024 · 1 comment · Fixed by #4114
Labels

Comments

@RoyalFox2140
Copy link
Collaborator

Describe the bug

Scent travels through glass windows, this makes stealth essentially impossible.

I expect windows to block scents, so we can have stealth gameplay. Realistically they aren't airproof but a lot of scent travels.

Also here's a screenshot for weak scent, it's not as viable as you would think.

Steps To Reproduce

  1. Use debug scent map and stand near a glass window or a boarded window.

Screenshots

image
image
image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.3448 (22H2)
  • Game Version: db0b411 [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Game Language: English [en_US]
  • Mods loaded: [
    Bright Nights [bn],
    Craftable Gun Pack [craftgp],
    Alternative Map Key [alt_map_key],
    Fuji's Military Profession Pack [fuji_mpp],
    Arcana and Magic Items [Arcana],
    Craftable Bullet Casings [CasingCrafting],
    MST Extra [MST_Extra],
    Tankmod: Revived [Tankmod_Revived],
    Essence 2200 BN [Essence2200_BN],
    Essence 2200 Tweaks [FoxTweaks],
    Nonperishable Overhaul [Nonperishable_Overhaul],
    No Addictions [No_Addictions],
    Limit Fungal Growth [limit_fungal_growth],
    Disable NPC Needs [no_npc_food],
    Simplified Nutrition [novitamins],
    No Filthy Clothing [no_filthy_clothing]
    ]

Additional context

No response

@RoyalFox2140
Copy link
Collaborator Author

RoyalFox2140 commented Jan 15, 2024

It has come to my attention I was running a trait that sets my scent intensity to 1, whereas weak scent is 300 and strong scent is 800 intensity. My first two screenshots come from having the bare minimum scent intensity and thus still travel through windows considerably.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant