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As per the title. I can't figure out what the exact cause is, the only PR in the most recent release (https://github.com/cataclysmbnteam/Cataclysm-BN/releases/tag/2024-02-07) that had any potentially-relevant failures was #3930 and the error list SEEMED to be the same benign unit conversion issues we've already had in npcmove.cpp for a while already.
Build log for the MVSC task thingy:
Run vcpkg integrate install
Applied user-wide integration for this vcpkg root.
CMake projects should use: "-DCMAKE_TOOLCHAIN_FILE=D:/a/Cataclysm-BN/b/vcpkg/scripts/buildsystems/vcpkg.cmake"
All MSBuild C++ projects can now #include any installed libraries. Linking will be handled automatically. Installing new libraries will make them instantly available.
vcpkg has crashed. Please create an issue at https://github.com/microsoft/vcpkg containing a brief summary of what you were trying to do and the following information.
Version=2023-06-08-19a3cb921a585fce63c0651f56a991a5a08bdc60
EXCEPTION=bad allocation
CMD=
D:\a\Cataclysm-BN\b\vcpkg\vcpkg.exe|
integrate|
install|
Error: Process completed with exit code 1.
Steps To Reproduce
Exist in this cursed timeline.
Check the daily release.
Screenshots
No response
Versions and configuration
Best I got, building from current main branch's code reports the above-mentioned unit loss of precision complaints but compiles just fine:
- OS: Windows
- OS Version: 10.0.19041.450 (2004)
- Game Version: 8c6a259796fb [64-bit]
- Graphics Version: Tiles
- LAPI Version: 2
- Game Language: []
- Mods loaded: [
Bright Nights [bn],
No Fungal Monsters [No_Fungi],
Disable NPC Needs [no_npc_food],
Manual Bionic Installation [manualbionicinstall],
Stats Through Kills [stats_through_kills]
]
Additional context
The errors added by the aforementioned PR: message.txt
The text was updated successfully, but these errors were encountered:
Describe the bug
As per the title. I can't figure out what the exact cause is, the only PR in the most recent release (https://github.com/cataclysmbnteam/Cataclysm-BN/releases/tag/2024-02-07) that had any potentially-relevant failures was #3930 and the error list SEEMED to be the same benign unit conversion issues we've already had in npcmove.cpp for a while already.
Build log for the MVSC task thingy:
Steps To Reproduce
Screenshots
No response
Versions and configuration
Best I got, building from current main branch's code reports the above-mentioned unit loss of precision complaints but compiles just fine:
Additional context
The errors added by the aforementioned PR:
message.txt
The text was updated successfully, but these errors were encountered: