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Acid and Fire armor values do not work properly and remain 0
Steps To Reproduce
Load into a release after 02-07 (including 02-07)
Look at any armor that should have non-zero values for these
Be immensely confused as to why your turnout suit has no fire protection
Describe the bug
Acid and Fire armor values do not work properly and remain 0
Steps To Reproduce
Load into a release after 02-07 (including 02-07)
Look at any armor that should have non-zero values for these
Be immensely confused as to why your turnout suit has no fire protection
Screenshots
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth]
]
This is the data for 02-07, but the same issue is present in all versions afterwards
Additional context
Thanks to MisterWytt for bringing this to Chaosvolt and I's attention
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