feat(balance): update military outposts #4074
Merged
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Purpose of change
This starts some belated updates to military outposts, continuing on from the balancing plans mentioned back when I tackled military bases.
Describe the solution
t_region_groundcover
instead of old-school terrain selection.t_floor
spam.GROUP_MAYBE_MIL
, which will become zombie-only as noted below.GROUP_MAYBE_MIL
to have only military zeds instead of robots, and increased the variety of potential spawns considerably.GROUP_ROBOTS_MIL
outside and in the more secured rooms.ELECTRIC_GRID
flag to outposts now that they have roofs.Describe alternatives you've considered
Working on the misc idea of adding a second floor to these locations, converting them to use mapgen pallets, and moving the file to the
military
subfolder now. I was thinking start with the basic overhauls first.Testing
Screenshots, Before:
Screenshots, After:
"after" screenshots are a lil different from final layout since I swapped in some metal shutter doors and computer consoles for the power armor and electronics storage room.
Additional context
Checklist