feat(balance): updates to robot components #4103
Merged
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Purpose of change
This adjusts the availability and usage of some robotics parts for consistency, in particular some of the rare components needed for turret control systems, and a few related tweaks regarding robots.
Describe the solution
ACIDPROOF
to science bots so they'll stop being perpetually locked in place in an infinite loop of spawning acid they can't path through.Describe alternatives you've considered
Allowing all bots, or at least bots that use basic AI modules, to swap in cameras in place of sensor modules.
Testing
Additional context
So as for those plans, I've got some WIP JSON written up for my eventual plan to finally re-add vanilla craftable CBMs. My plan is to include a more of the various fancy components that have been added to the game since back when CBMs were craftable in vanilla. In particular, medical-related CBMs and the like will likely use self-monitor modules as a component, while mental processing related CBMs will likely include a memory module as one of the main components.
Checklist