feat(balance): adjustments to coca products #4355
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of change
@Lamandus noted that the addiction stats and other behavior of coca leaves seem a bit potent for chewing on individual leaves. Along the way I spotted a few other general oddities as well.
Describe the solution
stim
value of coca leaves from 7 to 5, andaddiction_potential
from 6 to 3. This makes it overall a good bit more efficient in terms of stimulant gained per point of addiction as opposed to only barely giving more stim than addiction.fatigue_mod
values of coca leaves and tea, and gave some basic values to cocaine as well as crack. The main thing was a massive negative number instead of a positive amount, meaning coca leaves and tea would actually make you more tired (but also stimulated and thus not able to sleep). Made the value for coca leaves 2 points higher than tea leaves and the value for coca tea 1 point higher than regular tea, while using values for cocaine and crack of 15 and 20 respectively.Describe alternatives you've considered
Honestly the ratios of stim to addiction gain for cocaine and crack could use some sanity-checking relative to each other, as it stands you waste a lot of potential stimulant value making cocaine when you could be chewing the leaves en mass instead. Then again cocaine is just plain wack as it's actually WORSE than crack in terms of how efficient it is at getting your stim value up (20 stimulants for 50 addiction points, compare crack doubling the stim value but only having 80 addiction).
Likewise, making the drug recipes more granular would be a good idea in the future. If we do we could also afford to nerf the hell out of the yield of leaves from coca plants.
Testing
Checked affected files for syntax and lint errors.
Additional context
Checklist