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index.js
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// CircularBuffer - A circular buffer for Node.js
// Copyright (c) 2014, Chris Barrick <cbarrick1@gmail.com>
//
// Permission to use, copy, modify, and/or distribute this software for
// any purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
/// CircularBuffer
/// ==================================================
/// A circular buffer for Node.js with a stream-like read/write interface. For a full stream
/// interface built on CircularBuffer, see [BufferedStream][].
/// [BufferedStream]: #TODO
'use strict';
var assert = require('assert');
var DuplexStream = require('stream').Duplex;
var StringDecoder = require('string_decoder').StringDecoder;
/// new CircularBuffer([options])
/// --------------------------------------------------
/// Constructs a circular buffer.
///
/// ### Arguments
/// - `options` *(Object)*:
/// - `size` *(Number)*: The initial size of the buffer in bytes. Defaults to 1024.
/// - `encoding` *(String | null)*: The default encoding to use to when converting to/from
/// strings. If you pass `null` or `"buffer"`, then methods which access data will return
/// buffers of octets. Defaults to `"utf8"`.
module.exports = function CircularBuffer(opts) {
opts = opts || {};
opts.encoding = opts.encoding || 'utf8';
opts.size = opts.size || 512;
if (opts.encoding === 'buffer') opts.encoding = null;
validateEncoding(opts.encoding);
var buffer;
var head = 0;
var tail = 0;
var self = this;
setBuffer(opts.size);
// inBounds(n)
// --------------------------------------------------
// Checks that an index is a finite number, is greater than 0, and is less then the length.
function inBounds(n) {
return (Number.isFinite(n) && 0 <= n && n < self.length);
}
// setBuffer(newSize)
// --------------------------------------------------
//
function setBuffer(newSize) {
// Add 1 byte of padding to the buffer to make the overall implementation easier
var oldLength = self.length;
var newBuffer = new Buffer(newSize + 1);
newBuffer.fill(0);
if (buffer instanceof Buffer) self.copy(newBuffer);
buffer = newBuffer;
head = 0;
tail = oldLength || 0;
}
// validateEncoding(encoding)
// --------------------------------------------------
// Returns `true` if `encoding` is a known encoding or `null`. Otherwise throws a TypeError,
// like when the Buffer class sees an unknown encoding.
function validateEncoding(encoding) {
if (encoding === null || encoding === 'buffer' || Buffer.isEncoding(encoding)) {
return true;
}
throw new TypeError('Unknown encoding: ' + encoding);
}
// decode(buffer, encoding)
// --------------------------------------------------
function decode(buffer, encoding) {
validateEncoding(encoding);
if (encoding === null || encoding === 'buffer') return [buffer, new Buffer(0)];
var decoder = new StringDecoder(encoding);
var str = decoder.write(buffer);
var leftover = decoder.charBuffer.slice(0, decoder.charReceived);
return [str, leftover];
}
/// CircularBuffer#length
/// --------------------------------------------------
/// The number of bytes stored in the buffer.
Object.defineProperty(this, 'length', {
get: function length() {
if (tail < head) return buffer.length - head + tail;
return tail - head;
}
});
/// CircularBuffer#size
/// --------------------------------------------------
/// The number of bytes allocated for the buffer. Note that this is ***not*** the size of
/// the data stored in the buffer; that is `CircularBuffer#length`.
Object.defineProperty(this, 'size', {
get: function length() {
// Do not include the 1 byte of padding
return buffer.length - 1;
}
});
/// CircularBuffer#peek([n], [encoding])
/// --------------------------------------------------
/// Retrieve the first `n` bytes of the buffer. If the result would be decoded, partial
/// characters are not returned.
///
/// ### Arguments
/// - `n` *(Number)*: The maximum number of bytes to retreive. Defaults to `Infinity`.
/// - `encoding` *(String | null)*: The encoding to use to decode the bytes into a string.
/// If you pass `null` or `"buffer"`, the data will not be decoded and a buffer will be
/// returned instead. The default is set by the constructor.
///
/// ### Returns
/// *(String | Buffer)* Returns the first `n` bytes as a string or a buffer if the encoding
/// is null.
this.peek = function peek(n, encoding) {
if (typeof arguments[0] === 'string') {
n = undefined;
encoding = arguments[0];
}
if (encoding === undefined) encoding = opts.encoding;
if (encoding === 'buffer') encoding = null;
if (n === undefined || n === null) n = Infinity;
if (n > this.length) n = this.length;
// Get the first `n` bytes
var data;
var end = (head + n) % buffer.length;
if (end < head) {
data = Buffer.concat([buffer.slice(head, buffer.length), buffer.slice(0, end)], n);
} else {
data = buffer.slice(head, end);
}
// Don't decode if encoding is null or "buffer"
if (encoding === null) {
// The buffer returned by `buffer.slice` shares memory with the original.
// We concat with an empty buffer to copy it to unshared memory.
if (end >= head) data = Buffer.concat([data, new Buffer(0)], n);
return data;
}
// Decode the string without spliting multibyte characters
return decode(data, encoding)[0];
};
/// CircularBuffer#read([n], [encoding])
/// --------------------------------------------------
/// Consumes the first `n` bytes of the buffer. If the result would be decoded, partial
/// characters are not read.
///
/// ### Arguments
/// - `n` *(Number)*: The maximum number of bytes to retrieve. Defaults to `Infinity`.
/// - `encoding` *(String | null)*: The encoding to use to decode the bytes into a string.
/// If you pass `null`, the data will not be decoded and a buffer will be returned instead.
/// The default is set by the constructor.
///
/// ### Returns
/// *(String | Buffer)* Returns the first `n` bytes as a string or a buffer if the encoding
/// is null.
this.read = function read(n, encoding) {
if (typeof arguments[0] === 'string') {
n = undefined;
encoding = arguments[0];
}
if (encoding === undefined) encoding = opts.encoding;
if (encoding === 'buffer') encoding = null;
var data = this.peek(n, 'buffer');
var decoded = decode(data, encoding);
var leftover = decoded[1];
head += data.length - leftover.length;
head %= buffer.length;
return decoded[0];
};
/// CircularBuffer#copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])
/// --------------------------------------------------
/// Copies data into a *regular* buffer. All arguments passed that are invalid or out of
/// bounds are set to their defaults.
///
/// ### Arguments
/// - `targetBuffer` *(Buffer)*: Buffer into which data will be copied.
/// - `targetStart` *(Number)*: The index into the target which will hold the first byte.
/// Defaults to `0`.
/// - `sourceStart` *(Number)*: The starting index to copy (inclusize). Defaults to `0`.
/// - `sourceEnd` *(Number)*: The end index to copy (exclusice). Defaults to `buffer.length`.
///
/// ### Returns
/// *(Number)* Returns the number of bytes copied.
this.copy = function copy(targetBuffer, targetStart, sourceStart, sourceEnd) {
targetStart = inBounds(targetStart) ? targetStart : 0;
sourceStart = inBounds(sourceStart) ? sourceStart : 0;
sourceEnd = inBounds(sourceEnd) ? sourceEnd : this.length;
if (sourceStart === sourceEnd) return 0;
var start = (head + sourceStart) % buffer.length;
var end = (head + sourceEnd) % buffer.length;
if (tail < head) {
var available = head - tail;
buffer.copy(targetBuffer, targetStart, start, start + available);
buffer.copy(targetBuffer, targetStart + available, 0, end);
} else {
buffer.copy(targetBuffer, targetStart, start, end);
}
return sourceEnd - sourceStart;
};
/// CircularBuffer#slice([start, [end]], [encoding])
/// --------------------------------------------------
/// Returns a portion of the buffer from `start` to `end`. All arguments passed that are
/// invalid or out of bounds are set to their defaults. If the slice would be decoded and
/// contains partial multibyte characters, the endpoints are rounded back to the beginning
/// of the character.
///
/// ### Arguments
/// - `start` *(Number)*: The starting index of the slice (inclusive). Defaults to `0`.
/// - `end` *(Number)*: The end index of the slice (exclusive). Defaults to `buffer.length`.
/// - `encoding` *(String | null)*: The encoding to use to decode the bytes into a string.
/// If you pass `null`, the data will not be decoded and a buffer will be returned instead.
/// The default is set by the constructor.
///
/// ### Returns
/// *(String | Buffer)* Returns the slice as a string or a buffer if the encoding is null.
this.slice = function slice(start, end, encoding) {
if (typeof arguments[0] === 'string') {
encoding = arguments[0];
start = undefined;
end = undefined;
} else if (typeof arguments[1] === 'string') {
encoding = arguments[1];
end = undefined;
}
if (!inBounds(start)) start = 0;
if (!inBounds(end)) end = this.length;
if (encoding === undefined) encoding = opts.encoding;
if (encoding === 'buffer') encoding = null;
// We use read and peek here to take advantage of character saftey
// If we return a string, the first character is rounded back to the first safe byte
var initialHead = head;
this.read(start, encoding); // Seek to the first byte of the slice
start = head; // Round back to the first byte of a multibyte character
var data = this.peek(end - start, encoding);
head = initialHead; // Reset
return data;
};
/// CircularBuffer#expand()
/// --------------------------------------------------
/// Doubles the storage capacity of the buffer. This method is automatically called when the
/// buffer is full. There are very few cases when you should call this manually.
this.expand = function expand() {
setBuffer(this.size * 2);
};
/// CircularBuffer#shrink()
/// --------------------------------------------------
/// Shrinks the storage capacity to the length of the data, rounded up to the nearest
/// multiple of the initial capacity. There are very few cases when it is useful call this
/// method.
this.shrink = function shrink() {
var newSize = opts.size;
while (newSize < this.length) newSize += opts.size;
setBuffer(newSize);
};
/// CircularBuffer#write(chunk, [encoding])
/// --------------------------------------------------
/// Writes to the end of the buffer.
///
/// ### Arguments
/// - `chunk` *(String | Buffer)*: The data to be written.
/// - `encoding` *(String)*: If `chunk` is a string, how it should be encoded on the buffer.
/// If `chunk` is a buffer, this is ignored. If the encoding is `null`, utf8 is used.
/// The default is set by the constructor.
this.write = function write(chunk, encoding) {
encoding = encoding || opts.encoding || 'utf8';
if (typeof chunk === 'string') {
// Cast `chunk` to a Buffer. The encoding is validated by the `Buffer` constructor.
chunk = new Buffer(chunk, encoding);
}
if (this.length + chunk.length >= buffer.length) {
this.expand();
return this.write(chunk, encoding);
}
// Write to the buffer using `memcpy`
var tmp = buffer.length - tail;
chunk.copy(buffer, tail, 0, tmp);
if (chunk.length > tmp) chunk.copy(buffer, 0, tmp);
tail += chunk.length;
tail %= buffer.length;
};
/// CircularBuffer#writeBack(chunk, [encoding])
/// --------------------------------------------------
/// Writes to the beginning of the buffer.
///
/// ### Arguments
/// - `chunk` *(String | Buffer)*: The data to be written.
/// - `encoding` *(String)*: If `chunk` is a string, how it should be encoded on the buffer.
/// If `chunk` is a buffer, this is ignored. If the encoding is `null`, utf8 is used.
/// The default is set by the constructor.
this.writeBack = function writeBack(chunk, encoding) {
encoding = encoding || opts.encoding || 'utf8';
if (typeof chunk === 'string') {
// Cast `chunk` to a Buffer. The encoding is validated by the `Buffer` constructor.
chunk = new Buffer(chunk, encoding);
}
if (this.length + chunk.length >= buffer.length) {
this.expand();
return this.writeBack(chunk, encoding);
}
// Write to the buffer using `memcpy`
head -= chunk.length;
head += buffer.length; // So that we can do a true mod
head %= buffer.length;
var tmp = buffer.length - head;
chunk.copy(buffer, head, 0, tmp);
if (chunk.length > tmp) chunk.copy(buffer, 0, tmp);
};
/// CircularBuffer#getStream()
/// --------------------------------------------------
/// Creates a Duplex Stream (i.e. both readable and writeable) backed by the buffer.
///
/// ### Returns
/// *(Stream)* Returns a stream interface for the buffer.
this.getStream = function getStream() {
var encoding = opts.encoding;
var stream = new DuplexStream({encoding: encoding});
stream._read = function (n) {
var data = self.read(n, encoding);
stream.push(data, encoding);
};
stream._write = function (chunk, enc, callback) {
assert(enc === 'buffer');
self.write(chunk);
return callback();
};
return stream;
};
/// CircularBuffer#toString([encoding])
/// --------------------------------------------------
/// Returns the contents of the buffer as a string.
///
/// ### Arguments
/// - `encoding` *(String)*: How to decode the data.
///
/// ### Returns
/// *(String)*: Always returns a string, unlike `CircularBuffer#peek`.
this.toString = function toString(encoding) {
// The extra `toString` ensures that a string is returned even if `encoding === 'buffer'`.
if (encoding === 'hex') return this.peek(Infinity, 'buffer').toString('hex'); // Parity with Buffer.toString()
return this.peek(Infinity, encoding).toString();
};
};