Releases
v2.3.0
Add multi-texture support to mesh texturing
Latest
store all stages in Interface MVS format by default
store dense point-cloud as PLY, including all point-views information, etc
add max-texture-size and multi-texture support to mesh texturing stage
speedup/improve fix non-manifold mesh algorithm
unify library/application initialization/destroying
add python support for reading DMAP and Interface MVS file formats
account for different pixel center conventions when importing/exporting COLMAP which uses pixel center at (0.5,0.5) instead of (0, 0) as OpenMVS
add interface to MVSNet, Nerfstudio and RTMV scene formats
improve interface to Polycam scene format
speedup PLY load/save
speedup/improve ray-triangle intersection
add support for UV coordinates agnostic about orientation
add support for storing neighbor views information in Interface MVS format
add support for C++20
various other fixes
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