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Add multi-texture support to mesh texturing

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@cdcseacave cdcseacave released this 07 Jan 03:29
ce03889
  • store all stages in Interface MVS format by default
  • store dense point-cloud as PLY, including all point-views information, etc
  • add max-texture-size and multi-texture support to mesh texturing stage
  • speedup/improve fix non-manifold mesh algorithm
  • unify library/application initialization/destroying
  • add python support for reading DMAP and Interface MVS file formats
  • account for different pixel center conventions when importing/exporting COLMAP which uses pixel center at (0.5,0.5) instead of (0, 0) as OpenMVS
  • add interface to MVSNet, Nerfstudio and RTMV scene formats
  • improve interface to Polycam scene format
  • speedup PLY load/save
  • speedup/improve ray-triangle intersection
  • add support for UV coordinates agnostic about orientation
  • add support for storing neighbor views information in Interface MVS format
  • add support for C++20
  • various other fixes