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tat_sim.cc
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#include <iostream>
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4VisManager.hh"
#include "G4ScoringManager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "QGSP_BERT.hh" //physicslist for hadronic processes
#include "construction.hh"
#include "physics.hh"
#include "action.hh"
int main(int argc, char **argv)
{
G4RunManager *runManager = new G4RunManager();
G4ScoringManager::GetScoringManager();
// initialize detector
runManager->SetUserInitialization(new MyDetectorConstruction());
// initialize physicslist
runManager->SetUserInitialization(new MyPhysicsList());
// initialize action
runManager->SetUserInitialization(new MyActionInitialization());
// for atmosphere
// G4VModularPhysicsList *physics = new QGSP_BERT();
// physics->RegisterPhysics(new G4DecayPhysics());
// runManager->SetUserInitialization(physics);
runManager->Initialize();
// set ui to 0, only to create ui if in interactive mode (no macro)
G4UIExecutive *ui = 0;
if (argc == 1)
{
ui = new G4UIExecutive(argc, argv);
}
G4VisManager *visManager = new G4VisExecutive();
visManager->Initialize();
// Get ui manager pointer
G4UImanager *UImanager = G4UImanager::GetUIpointer();
if (ui)
{
// use ui manager to set commands
// UImanager->ApplyCommand("/vis/open OGL"); // open visualizer
// UImanager->ApplyCommand("/vis/viewer/set/viewpointVector 1 1 1"); // standard view point
// UImanager->ApplyCommand("/vis/drawVolume"); // draw volume
// UImanager->ApplyCommand("/vis/viewer/set/autorefresh true"); // update every event
// UImanager->ApplyCommand("/vis/scene/add/trajectories smooth"); // draw trajectory
// UImanager->ApplyCommand("/vis/scene/endOfEventAction accumulate");
UImanager->ApplyCommand("/control/execute vis.mac");
ui->SessionStart();
}
else // if more than 1 argument (macro mode)
{
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
}
return 0;
}