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HandContact.cs
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HandContact.cs
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using System;
using System.Threading;
using Multitouch.Contracts;
using System.Windows;
namespace KinectProvider
{
/// <summary>
/// Class for encapsulating hand contact informations
/// basically generated contacts based on inputstatus
/// </summary>
/// <author>Christopher-Eyk Hrabia - www.ceh-photo.de</author>
class HandContact : Contact, ICloneable
{
private static int idCounter = 0;
const int height = 10;
const int width = 10;
/// <summary>
/// Copy contact
/// </summary>
/// <param name="clone"></param>
public HandContact(HandContact clone)
: base(clone.Id, clone.State, clone.Position, clone.MajorAxis, clone.MinorAxis)
{
Orientation = clone.Orientation;
}
/// <summary>
/// Create new contact
/// </summary>
/// <param name="position"></param>
public HandContact(Point position)
: base(idCounter, ContactState.New, position, width, height)
{
Interlocked.Increment(ref idCounter);
Orientation = 0;
}
/// <summary>
/// Update contact
/// </summary>
/// <param name="position"></param>
/// <param name="status"></param>
internal void Update(Point position, InputStatus status)
{
Position = position;
if (status == InputStatus.TOUCHED)
{
State = ContactState.Moved;
}
else
{
State = ContactState.Removed;
}
}
public override string ToString()
{
return string.Format("ID: {0}, Position: {1}, State: {2}, Handle: {3}", Id, Position, State);
}
public object Clone()
{
return new HandContact(this);
}
}
}