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wscript
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wscript
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#
# This file is the default set of rules to compile a Pebble project.
#
# Feel free to customize this to your needs.
#
import os.path
try:
from sh import CommandNotFound, jshint, cat, ErrorReturnCode_2
hint = jshint
except (ImportError, CommandNotFound):
hint = None
top = '.'
out = 'build'
def options(ctx):
ctx.load('pebble_sdk')
def configure(ctx):
ctx.load('pebble_sdk')
def build(ctx):
if False and hint is not None:
try:
hint([node.abspath() for node in ctx.path.ant_glob("src/**/*.js")], _tty_out=False) # no tty because there are none in the cloudpebble sandbox.
except ErrorReturnCode_2 as e:
ctx.fatal("\nJavaScript linting failed (you can disable this in Project Settings):\n" + e.stdout)
# Concatenate all our JS files (but not recursively), and only if any JS exists in the first place.
ctx.path.make_node('src/js/').mkdir()
js_paths = ctx.path.ant_glob(['src/*.js', 'src/**/*.js'])
if js_paths:
ctx(rule='cat ${SRC} > ${TGT}', source=js_paths, target='pebble-js-app.js')
has_js = True
else:
has_js = False
ctx.load('pebble_sdk')
build_worker = os.path.exists('worker_src')
binaries = []
for p in ctx.env.TARGET_PLATFORMS:
ctx.set_env(ctx.all_envs[p])
ctx.set_group(ctx.env.PLATFORM_NAME)
app_elf='{}/pebble-app.elf'.format(p)
ctx.pbl_program(source=ctx.path.ant_glob('src/**/*.c'),
target=app_elf)
if build_worker:
worker_elf='{}/pebble-worker.elf'.format(p)
binaries.append({'platform': p, 'app_elf': app_elf, 'worker_elf': worker_elf})
ctx.pbl_worker(source=ctx.path.ant_glob('worker_src/**/*.c'),
target=worker_elf)
else:
binaries.append({'platform': p, 'app_elf': app_elf})
ctx.set_group('bundle')
ctx.pbl_bundle(binaries=binaries, js='pebble-js-app.js' if has_js else [])