Fix wgpu subproject initialization on Windows #172
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name: wgpu-d CI | |
on: push | |
# schedule: | |
# - cron: '0 0 * * SUN' | |
jobs: | |
test: | |
name: Tests | |
strategy: | |
matrix: | |
os: [ubuntu-latest, macos-12] | |
# TODO: os: [ubuntu-latest, macos-12, windows-latest] | |
compiler: [ldc-1.36.0, dmd-2.107.0] | |
# FIXME: ImportC doesn't emit `struct` constructors? | |
# Undefined symbols for architecture x86_64: | |
# "__C.WGPURenderPassDescriptor.__initwgpu_bindings", referenced from: | |
# @trusted wgpu.api.RenderPass wgpu.api.CommandEncoder.beginRenderPass(const(__C.WGPURenderPassDescriptor)) in wgpu-d-test-unittest.o | |
exclude: | |
- os: macos-12 | |
compiler: dmd-2.107.0 | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v1 | |
- name: Install D compiler | |
uses: dlang-community/setup-dlang@v1 | |
with: | |
compiler: ${{ matrix.compiler }} | |
# - name: Install *nix Dependencies | |
# if: runner.os == 'Linux' | |
# run: sudo apt-get install --quiet -y libglfw3 libglfw3-dev | |
- name: Lint | |
run: dub run dscanner -- lint -f github source | |
# - name: Integration Test | |
# run: dub build wgpu-d:headless | |
- name: Test | |
run: make cover | |
- name: Upload Coverage to Codecov | |
if: success() | |
run: bash <(curl -s https://codecov.io/bash) |