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Since whenever the player looses turns when fighting a flesh angel (or blood sacrifice) the message "The terrifying visage of [ monster name ] paralyses you." shows up in the message log I tested if wearing a blindfold would help. The plan being to wear it before walking or shooting blindly in the general direction of the monster without getting paralysed .
While wearing a blindfold does make the character immune to the monster's special attack while it is at least a few tiles away it stops working when the player or monster moves in an adjacent tile.
The text was updated successfully, but these errors were encountered:
Well, being able to detect monsters next to you is reasonable for playability, the real issue is the attack's code counts that as actually seeing the monster.
Does the item "blindfold" have a flag to reduce the player's vision ?
Doesn't appear to be tied to encumbrance since it's possible to see while wearing gear with noticeably higher values, such as welding mask and welding goggles.
If it is a flag could it be used to do a check to see if the character is protected from the paralyzing special attack ?
Since whenever the player looses turns when fighting a flesh angel (or blood sacrifice) the message "The terrifying visage of [ monster name ] paralyses you." shows up in the message log I tested if wearing a blindfold would help. The plan being to wear it before walking or shooting blindly in the general direction of the monster without getting paralysed .
While wearing a blindfold does make the character immune to the monster's special attack while it is at least a few tiles away it stops working when the player or monster moves in an adjacent tile.
The text was updated successfully, but these errors were encountered: