From 4b24be2209550bd7cca3b5bc75cff5112d6bbc3f Mon Sep 17 00:00:00 2001 From: Edvinas Date: Fri, 22 Jan 2021 15:26:05 +0200 Subject: [PATCH] Don't fail test based on log messages --- Tests/Runtime/GameEvents/GameEventTest.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Tests/Runtime/GameEvents/GameEventTest.cs b/Tests/Runtime/GameEvents/GameEventTest.cs index 1ef7862..228539f 100644 --- a/Tests/Runtime/GameEvents/GameEventTest.cs +++ b/Tests/Runtime/GameEvents/GameEventTest.cs @@ -12,6 +12,7 @@ using NUnit.Framework; using UnityEngine; using UnityEngine.Events; +using UnityEngine.TestTools; using Assert = UnityEngine.Assertions.Assert; namespace GameEvents @@ -122,6 +123,8 @@ public void ShouldRaiseGameEventEvent() [Test] public void ShouldNotBreakChainWhenExceptionIsThrown() { + LogAssert.ignoreFailingMessages = true; + // Given. var gameObject = new UnityEngine.GameObject(); gameObject.SetActive(false);