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I'm moving Isometricraft to C++ because the code in C is getting too messy. I've decided to do a near complete rewrite. Major changes so far include:
All the blocks are stored in a spritesheet instead of being their own files
Having a single graphics file that is applicable to all blocks means it only needs to be loaded once, significantly improving performance
Blocks that have no chance of being visible simply aren't rendered
Texture rework, now they have a black outline to distinguish blocks from one another
I've got exams coming up so I'm going to focus on preparing for those in the next month or so but I will still dedicate some time to development of Isometricraft. I'm hoping for the update to be out in max one week.
The text was updated successfully, but these errors were encountered:
Repository owner
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Mar 25, 2024
I'm moving Isometricraft to C++ because the code in C is getting too messy. I've decided to do a near complete rewrite. Major changes so far include:
I've got exams coming up so I'm going to focus on preparing for those in the next month or so but I will still dedicate some time to development of Isometricraft. I'm hoping for the update to be out in max one week.
The text was updated successfully, but these errors were encountered: