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vimpad ====== vimpad is a utility for controlling vim with a Linux-compatible gamepad. It was developed on an X-box controller, but should be compatible with any gamepad that works with Linux and has two analogue sticks. vimpad depends on qjoypad and vim. Install: place vimpad.vim into ~/.vim/after/ and vimpad.lyt into ~/.qjoypad3/. From within vim, call GamepadOn. To exit, call GamepadOff. TODO: * Swap d and u? I feel that u is currently easier to reach and I use it more often. * Improve documentation. Better diagram? * Better packaging? Normal mode mapping: -------------------- ____________________________ __ / [__??__] [__??__] \ | / [__Ctrl__] [_Shift _] \ | Front Triggers __/________________________________\__ __| / d _ \ | / /\ __ (n) \ | / || _ | /| ___ _ _ \ | Main Pad | r<===DP===>a |;| |Esc| (v) -|- Bkp | | \ || ___ ___ _ / | /\ \/ / w \ / k \ Ent /\ __| / \_____u__ |q e| ____ |h l| ________/ \ | | / \ \_p_/ / \ \_j_/ / \ | | Control Sticks | / \_____/ \_____/ \ | __| | / \ | \_____/ \_____/ |________|______| |______|___________| D-Pad Left Right Action Pad Stick Stick |_____________| Menu Pad Diagram from Linux foundation documentation by David Herrmann, https://www.kernel.org/doc/html/latest/input/gamepad.html. Insert/command-line mode mapping: --------------------------------- In insert and command-line mode, keypad.vim defines two functions that remap pairs of keystrokes into individual ASCII characters available on a standard keyboard. To avoid complicating things, characters that already have an assignment on the left and right sticks can be accessed by doubling it: e.g. e is mapped to ee (left stick --> right). All other characters are accessed by a direction on one stick then a direction on a different stick. The two analogue sticks are used to enter letters, with assignments based on letter frequency: e ee t eh a el r ej i ek o qh n ql s qj h hh d qk l ll u ph w ww m pl f pj c pk g wh y wl p pp b wj k kk v wk j jj x he q qq z hq Note the recurring patterns of eqpw and hljk. We have still not used up all the right stick ones: only two combinations out of 16. We may as well make the remaining 12 numeric: - hp = hw 1 le 2 lq 3 lp 4 lw 5 je 6 jq 7 jp 8 jw 9 ke 0 kq Space kw kp and kw are spare, I can't think of obvious mappings. Special keys Space ; (The Back key. It was cumbersome as a combo. ; can be accessed with the uu combo, or Down-Down on the D-pad.) The D-pad signals a special key: , rr . aa Del dd ` dr \ ru ] ar [ ra Tab da PgUp ud PgDn du ' ak # al ; uu And finally, the arrow keys: Up rk Down rh Left rj Right rl
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vim bindings for a gamepad controller
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