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flow.puml
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flow.puml
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@startuml ghostfire
start
if (callback type) then (no)
#Orange:timer;
#Orange:endRound();
else (yes)
#Orange:button;
if (ghost button) then (yes)
#Orange:resetGhost(id);
else (no)
#Orange:newGame();
endif
endif
stop
start
if (newGame()) then (yes)
:set ghosts alive;
:re-set gameRound;
:set gameRunning true;
:set gameScore 0;
:new game pixles;
#Orange:newRound();
elseif (newRound()) then (yes)
:set gameRound +1;
:set poltergeist ghost;
:set orb ghosts;
:pixels on;
#Green:ROUND_TIMER;
elseif (endRound()) then (yes)
#Red:ROUND_TIMER;
:Ghosts pixles off;
if (last round) then (yes)
#Orange:endGame();
else (no)
#Orange:newRound();
endif
elseif (ghostShot(id)) then (yes)
if (game inprogress) then (yes)
if (Was poltergeist) then (yes)
:set poltergeist ghost;
:set gameScore ++;
endif
#Orange:endRound();
else (no)
#Orange:ghostReset(id);
endif
elseif (ghostReset(id)) then (yes)
:set orb ghosts;
:pixel readyon;
elseif (endRound()) then (yes)
#Red:ROUND_TIMER;
if (last round) then (yes)
#Orange:endGame();
else (no)
#Orange:newRound();
endif
:Ghosts pixles off;
elseif (endGame()) then (yes)
#Red:ROUND_TIMER;
:set gameRunning false;
:End Game colour;
elseif (finalScore()) then (yes)
if (winning score) then (yes)
:winning pixles;
else (no)
:no pixles;
endif
endif
stop
@enduml