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fadeout.h
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fadeout.h
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#ifndef __FADEOUT_H__
#define __FADEOUT_H__
#include "defines.h"
#define FADE_LEFT 1
#define FADE_RIGHT 2
#define FADE_BOTH 3
class fadeout : public animation {
public:
fadeout(uint8_t grid, uint8_t fadeout_rate=4)
: rate(fadeout_rate) {
player = grid;
}
void faderate(uint8_t amount) { rate=amount; }
uint8_t faderate() { return rate; }
protected:
virtual void frame(pixelArray **strip, WII **wii) {
uint8_t *data;
if (player == 0 || player == FADE_BOTH) {
data = (uint8_t*) strip[0]->getPixels();
for (uint16_t i=0; i<GRID_TOTAL*3; i++) {
if (data[i] > rate) data[i] -= rate;
else data[i] = 0;
}
}
if (player == 1 || player == FADE_BOTH) {
data = (uint8_t*) strip[1]->getPixels();
for (uint16_t i=0; i<GRID_TOTAL*3; i++) {
if (data[i] > rate) data[i] -= rate;
else data[i] = 0;
}
}
}
protected:
uint8_t rate;
uint8_t player;
};
#endif //__FADEOUT_H__