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This is probably intended, but I'll verify with the level designers when they aren't as busy. These markers can be culled in client code if need be if this behaviour is undesirable.
@philipdiehl1 as the map expansion is released and this issue still exists... would be nice to have them placed in the correct region hex ( 14 => 31 )
I am developing an API Client that maps regional locations to "global" locations and this just explodes my bounds as i do expect min 0 and max 1 as values.
will have to work around it, but this will be nice for all api consuming devs i guess :)
weathered
westgate
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