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Problem is caused by Buildcontext.getTileCatalog(), which reads the tile index using its own MappedByteBuffer. This MappedByteBuffer is only unmapped when it is garbage collected -- but when building small files, there is not enough memory pressure, and hence GC never happens.
Proposed solution: Explicitly unmap the segment after use.
OS: Windows 10
Attempting to truncate a GOL to its true size (16 KB) during closing fails:
However,
Store.unmapSegments()
completes successfully.The problem does not manifest on other small-ish GOLs, such as Monaco (~ 1 MB)
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