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SmartShape2D - Toolbar

Toolbar Default State

Create Mode

  • In this mode you can start creating a new shape.
  • Left-Click anywhere to add a new point.
  • Press ESCAPE to exit create mode.
  • Hold down ALT and Left-Click to create a point between the two points closest to your mouse.

Point Mode

  • In this mode you can add, delete, and move all of the points that make up a shape
  • To Add a new point to the shape:
    • Hold down ALT and Left-Click anywhere on the viewport to add a point between the two points closest to your mouse.
    • Left-Click on an edge between two points.
  • To Move a point, Left-Click on any point and drag
  • To Delete a point, Right-Click on any point
  • To set the Control Points of a point (for curves), hold Shift, Left Click on any point and drag
    • After the Control Points have been set, you can edit them individually by Left-Clicking and dragging
    • You can delete control points by right clicking them
  • To make an empty clone SmartShape2D, hold down ALT + SHIFT and Left-Click anywhere in the viewport.

Edge Mode

  • In this mode you can Move Eges and choose how specific edges are rendered

  • To Move an Edge, Left Click and Drag the Edge

  • To Change an Edges Rendering, right click the edge and press "Material Override" EdgeData Popup

  • This popup allows you to change how edges are rendered

    • Render will toggle whether or not this edge will be drawn with Edge Materials
    • Set Material allows you to choose a specific Edge Material to use to render this edge

Origin Set

  • This tool allows you to set the origin of any SmartShape
  • To Set the Origin Left Click anywhere on the viewport

Generate Collision

  • If you want your shape to have collision, press this button to autogenerate the collision nodes
  • The shape will be made a child of a newly created StaticBody2D
  • A sibling node, CollisionPolygon2D will also be created and added to the SceneTree
    • The "Collision Polygon" parameter of the Shape will be set to this sibling CollisionPolygon2D

Snapping

When Moving / Adding points, snapping will cause the positions of the points to snap to the grid. This works the same as Godot's built-in snapping. You can have snapping either use Global Space, or space relative to the shape's origin.