-
Notifications
You must be signed in to change notification settings - Fork 0
/
cheats.h
109 lines (100 loc) · 3.71 KB
/
cheats.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _CHEATS_H_
#define _CHEATS_H_
struct SCheat
{
uint32 address;
uint8 byte;
uint8 saved_byte;
bool8 enabled;
bool8 saved;
char name [22];
};
#define MAX_CHEATS 75
struct SCheatData
{
struct SCheat c [MAX_CHEATS];
uint32 num_cheats;
uint8 CWRAM [0x20000];
uint8 CSRAM [0x10000];
uint8 CIRAM [0x2000];
uint8 *RAM;
uint8 *FillRAM;
uint8 *SRAM;
uint32 WRAM_BITS [0x20000 >> 3];
uint32 SRAM_BITS [0x10000 >> 3];
uint32 IRAM_BITS [0x2000 >> 3];
};
typedef enum
{
S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL
} S9xCheatComparisonType;
typedef enum
{
S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS
} S9xCheatDataSize;
void S9xInitCheatData ();
const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,
uint8 &num_bytes, uint8 bytes[3]);
void S9xApplyCheats ();
void S9xApplyCheat (uint32 which1);
void S9xRemoveCheats ();
void S9xRemoveCheat (uint32 which1);
void S9xEnableCheat (uint32 which1);
void S9xDisableCheat (uint32 which1);
void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address,
uint8 byte);
void S9xDeleteCheats ();
void S9xDeleteCheat (uint32 which1);
bool8 S9xLoadCheatFile (const char *filename);
bool8 S9xSaveCheatFile (const char *filename);
void S9xStartCheatSearch (SCheatData *);
void S9xSearchForChange (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, bool8 is_signed, bool8 update);
void S9xSearchForValue (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value,
bool8 is_signed, bool8 update);
void S9xOutputCheatSearchResults (SCheatData *);
#endif