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I am getting the openvr.error_code.CompositorError_InvalidTexture with all samples.
For example:
Traceback (most recent call last):
File "hello_glfw3.py", line 18, in <module>
glfwApp.run_loop()
File "/home/argus/.local/lib/python3.6/site-packages/openvr/glframework/glfw_app.py", line 83, in run_loop
self.render_scene()
File "/home/argus/.local/lib/python3.6/site-packages/openvr/glframework/glfw_app.py", line 60, in render_scene
self.renderer.render_scene()
File "/home/argus/.local/lib/python3.6/site-packages/openvr/gl_renderer.py", line 198, in render_scene
self.left_fb.submit(openvr.Eye_Left)
File "/home/argus/.local/lib/python3.6/site-packages/openvr/gl_renderer.py", line 112, in submit
openvr.VRCompositor().submit(eye, self.texture)
File "/home/argus/.local/lib/python3.6/site-packages/openvr/__init__.py", line 4409, in submit
openvr.error_code.CompositorError.check_error_value(error)
File "/home/argus/.local/lib/python3.6/site-packages/openvr/error_code/__init__.py", line 23, in check_error_value
raise error_class(error_value, message)
openvr.error_code.CompositorError_InvalidTexture
The text was updated successfully, but these errors were encountered:
Have the samples for this project ever worked on your setup? If so, can you think of what might have changed?
From the file names in the stack trace I would guess you are running some sort of linux or unix operating system. I don't have a linux vr setup so I cannot help debug that aspect. What exact OS version are you using?
What VR hardware are you using? I'm using an original HTC Vive. This project has had more testing with Windows/Vive than with other configurations.
Hi
I am getting the
openvr.error_code.CompositorError_InvalidTexture
with all samples.For example:
The text was updated successfully, but these errors were encountered: