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I don't have a Vive to try, but it works fine for me with the monado runtime on Ubuntu 20.04 LTS.
As a side note, I also get it to work with Quest2 on windows.
When using this layer with gl_example.py there is some improvement: I get the blue color for the right eye, but the left eye stays black, however now if I activate the mirror window I correctly have the left side of the window colored green and the right side colored blue.
It doesn't crash, but it's not displaying the colors in each eye. At least not for me with Ubuntu LTS and og HTC Vive.
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