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socket.go
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package main
import (
"encoding/json"
"github.com/gin-gonic/gin"
"github.com/gorilla/websocket"
"github.com/rs/xid"
"net/http"
"os"
"regexp"
"strings"
"sync"
"time"
)
var (
wsupgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
return true
},
}
serverConnections = make(map[string]map[string]*Connection)
connectionsMutex sync.Mutex
serverErrors = make(map[string][]byte)
serverErrorsMutex sync.Mutex
)
const (
SocketTypeMap = "map"
SocketTypeStaffChat = "staff"
)
type Connection struct {
*websocket.Conn
Mutex sync.Mutex
Cluster string
Type string
Steam string
}
func handleSocket(w http.ResponseWriter, r *http.Request, c *gin.Context, typ string) {
conn, err := wsupgrader.Upgrade(w, r, nil)
if err != nil {
log.Warning("Failed to set websocket upgrade: " + err.Error())
log.Debug(r.Header)
return
}
server := c.Query("server")
rgx := regexp.MustCompile(`(?m)^c\d+s\d+$`)
if !rgx.MatchString(server) {
_ = conn.Close()
return
}
steam := c.Query("steam")
rgx = regexp.MustCompile(`(?m)^steam:.+$`)
if !rgx.MatchString(steam) {
_ = conn.Close()
return
}
connectionID := xid.New().String()
_ = conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
cluster := c.Query("cluster")
if !strings.HasPrefix(server, cluster) {
log.Debug("Rejected connection to " + server + " as cluster is invalid ('" + server + "', '" + cluster + "')")
b, _ := json.Marshal(InfoPackage{
Status: http.StatusUnauthorized,
Message: "Cluster invalid",
})
_ = conn.WriteMessage(websocket.BinaryMessage, gzipBytes(b))
_ = conn.Close()
return
}
if os.Getenv(server) == "" {
log.Debug("Rejected connection to " + server + " as no token is defined")
b, _ := json.Marshal(InfoPackage{
Status: http.StatusNotFound,
Message: "Not found (no token)",
})
_ = conn.WriteMessage(websocket.BinaryMessage, gzipBytes(b))
_ = conn.Close()
return
}
serverErrorsMutex.Lock()
e, ok := serverErrors[server]
serverErrorsMutex.Unlock()
if ok && e != nil {
_ = conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
_ = conn.WriteMessage(websocket.BinaryMessage, gzipBytes(e))
} else if typ == SocketTypeStaffChat {
lastStaffChatMutex.Lock()
b, ok := lastStaffChat[server]
lastStaffChatMutex.Unlock()
if ok {
_ = conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
_ = conn.WriteMessage(websocket.BinaryMessage, gzipBytes(b))
}
}
connectionsMutex.Lock()
if serverConnections[server] == nil {
serverConnections[server] = make(map[string]*Connection)
}
connection := &Connection{
Conn: conn,
Cluster: cluster,
Type: typ,
Steam: steam,
}
serverConnections[server][connectionID] = connection
connectionsMutex.Unlock()
if typ == SocketTypeMap {
log.Info("User connected to live-map (" + steam + ", " + cluster + ")")
}
go func() {
ticker := time.NewTicker(20 * time.Second)
defer func() {
ticker.Stop()
killConnection(server, connectionID)
}()
for {
select {
case <-ticker.C:
connection.Mutex.Lock()
_ = connection.SetWriteDeadline(time.Now().Add(10 * time.Second))
err := conn.WriteMessage(websocket.PingMessage, nil)
connection.Mutex.Unlock()
if err != nil {
killConnection(server, connectionID)
return
}
}
}
}()
}
func broadcastToSocket(server string, data []byte, typ string) {
connectionsMutex.Lock()
connections, ok := serverConnections[server]
connectionsMutex.Unlock()
if !ok || len(connections) == 0 {
return
}
for id, conn := range connections {
if conn != nil {
if conn.Type != typ {
continue
}
conn.Mutex.Lock()
_ = conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
_ = conn.WriteMessage(websocket.BinaryMessage, data)
conn.Mutex.Unlock()
} else {
delete(serverConnections[server], id)
}
}
}
func hasSocketConnections(server, typ string) bool {
connectionsMutex.Lock()
connections, ok := serverConnections[server]
connectionsMutex.Unlock()
if !ok || len(connections) == 0 {
return false
}
for _, conn := range connections {
if conn != nil && conn.Type == typ {
return true
}
}
return false
}
func killConnection(server string, connectionID string) {
connectionsMutex.Lock()
_, ok := serverConnections[server]
if !ok {
connectionsMutex.Unlock()
return
}
conn := serverConnections[server][connectionID]
delete(serverConnections[server], connectionID)
connectionsMutex.Unlock()
if conn == nil {
return
}
ip := conn.RemoteAddr().String()
_ = conn.Close()
log.Info("Disconnected socket client " + ip + " (" + conn.Type + ", " + conn.Cluster + ", " + conn.Steam + ")")
}