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proto.cpp
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#include "proto.hpp"
//-----------------------------------------------------------------------------
// MurmurHash3 was written by Austin Appleby, and is placed in the public
// domain. The author hereby disclaims copyright to this source code.
// Note - The x86 and x64 versions do _not_ produce the same results, as the
// algorithms are optimized for their respective platforms. You can still
// compile and run any of them on any platform, but your performance with the
// non-native version will be less than optimal.
//-----------------------------------------------------------------------------
// Platform-specific functions and macros
// Microsoft Visual Studio
#if defined(_MSC_VER)
#define FORCE_INLINE __forceinline
#include <stdlib.h>
#define ROTL32(x, y) _rotl(x, y)
#define ROTL64(x, y) _rotl64(x, y)
#define BIG_CONSTANT(x) (x)
// Other compilers
#else // defined(_MSC_VER)
#define FORCE_INLINE inline __attribute__((always_inline))
inline uint32_t rotl32(uint32_t x, int8_t r)
{
return (x << r) | (x >> (32 - r));
}
inline uint64_t rotl64(uint64_t x, int8_t r)
{
return (x << r) | (x >> (64 - r));
}
#define ROTL32(x, y) rotl32(x, y)
#define ROTL64(x, y) rotl64(x, y)
#define BIG_CONSTANT(x) (x##LLU)
#endif // !defined(_MSC_VER)
//-----------------------------------------------------------------------------
// Block read - if your platform needs to do endian-swapping or can only
// handle aligned reads, do the conversion here
static FORCE_INLINE uint32_t getblock32(const uint32_t *p, int i)
{
return p[i];
}
//-----------------------------------------------------------------------------
// Finalization mix - force all bits of a hash block to avalanche
static FORCE_INLINE uint32_t fmix32(uint32_t h)
{
h ^= h >> 16;
h *= 0x85ebca6b;
h ^= h >> 13;
h *= 0xc2b2ae35;
h ^= h >> 16;
return h;
}
//-----------------------------------------------------------------------------
static void MurmurHash3_x86_32(const void *key, int len, uint32_t seed, void *out)
{
const uint8_t *data = (const uint8_t *)key;
const int nblocks = len / 4;
uint32_t h1 = seed;
const uint32_t c1 = 0xcc9e2d51;
const uint32_t c2 = 0x1b873593;
//----------
// body
const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
for (int i = -nblocks; i; i++)
{
uint32_t k1 = getblock32(blocks, i);
k1 *= c1;
k1 = ROTL32(k1, 15);
k1 *= c2;
h1 ^= k1;
h1 = ROTL32(h1, 13);
h1 = h1 * 5 + 0xe6546b64;
}
//----------
// tail
const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
uint32_t k1 = 0;
switch (len & 3)
{
case 3: k1 ^= tail[2] << 16;
case 2: k1 ^= tail[1] << 8;
case 1:
k1 ^= tail[0];
k1 *= c1;
k1 = ROTL32(k1, 15);
k1 *= c2;
h1 ^= k1;
};
//----------
// finalization
h1 ^= len;
h1 = fmix32(h1);
*(uint32_t *)out = h1;
}
//-----------------------------------------------------------------------------
namespace internal
{
auto calcMd5Hash(const char *data, const size_t size) -> uint32_t
{
uint32_t res;
MurmurHash3_x86_32(data, size, 0, &res);
return res;
}
} // namespace internal